godot/modules/lightmapper_rd
Bastiaan Olij 7658dc6e7e Add optional UV2 logic for lightmapping to primitive shapes 2022-11-13 19:28:10 +11:00
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SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
config.py
lightmapper_rd.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
lightmapper_rd.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
lm_blendseams.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_common_inc.glsl add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
lm_compute.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
lm_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
register_types.cpp Add optional UV2 logic for lightmapping to primitive shapes 2022-11-13 19:28:10 +11:00
register_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00