godot/platform
Riteo f6397bffb1 Regenerate GL loader code with GLAD 2
GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2
does not, so for consistency I thought that it would be a good idea to
uniform things beforehand. While it had some API changes some renames
were all that was needed and everything works like before, at least on
the Wayland branch.

I've kept the structure identical, although this new generator has quite
a few hefty features, such as a single header mode.

I've also added GLAD to `thirdparty/README.md`, but I haven't specified
that in the commit title because it's a very small "fix".
2022-11-14 21:48:01 +01:00
..
android Upgrade Android gradle plugin to version 7.2.1 2022-11-10 16:35:50 -08:00
ios Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
linuxbsd Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
macos Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
uwp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
web Fix viewport doesn't auto-resize on Web. 2022-11-08 18:33:24 +08:00
windows Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
register_platform_apis.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00