godot/scene
reduz f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
..
2d Fix various typos not caught by codespell 2022-07-21 07:38:23 -04:00
3d Use integer types in Image and ImageTexture methods 2022-07-18 19:43:32 -05:00
animation refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Remake resource thread safety and API 2022-06-22 13:46:46 +02:00
gui Merge pull request #63295 from winterpixelgames/master-allow-scroll-container-scroll-to-be-set-instantly 2022-07-22 00:51:43 +02:00
main Fix `CanvasItem` not exiting its canvas group on canvas exit 2022-07-20 21:35:31 +02:00
multiplayer Add peer visibility to MultiplayerSynchronizer. 2022-07-20 19:08:35 +02:00
resources Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Adding shader preprocessor support 2022-07-22 22:51:57 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00