godot/servers/rendering/renderer_rd/forward_clustered
reduz f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
..
render_forward_clustered.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
render_forward_clustered.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
scene_shader_forward_clustered.cpp Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
scene_shader_forward_clustered.h Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00