godot/scene
Hugo Locurcio f64d5f4095
Print a warning for Viewports that have 2D usage and HDR enabled
2D usage + HDR isn't supported, so the usage must be changed to 3D
to be able to use HDR.
2021-07-04 20:34:08 +02:00
..
2d Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
3d Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
animation Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Make relationship lines draw on top of TreeItems 2021-06-21 16:54:59 +03:00
main Print a warning for Viewports that have 2D usage and HDR enabled 2021-07-04 20:34:08 +02:00
resources Fix flipped binormal in SpatialMaterial triplanar mapping 2021-06-27 16:32:03 +02:00
register_scene_types.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00