godot/modules/mono/editor
Ignacio Etcheverry b98e8b11e6 Mono: Add extra WASM framework assemblies on game export
This is needed with newer Mono versions, at least with Mono 6.12+

Depends on the following commit from our build scripts:
godotengine/godot-mono-builds@9d75cff174
2020-12-14 20:55:29 +01:00
..
Godot.NET.Sdk C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
GodotTools Mono: Add extra WASM framework assemblies on game export 2020-12-14 20:55:29 +01:00
bindings_generator.cpp Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
bindings_generator.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
code_completion.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
code_completion.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
editor_internal_calls.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
editor_internal_calls.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.cpp Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
godotsharp_export.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
script_class_parser.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
script_class_parser.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00