..
bind
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
helper
…
io
Many fixes to make exported scenes work better, still buggy.
2017-02-15 08:34:02 -03:00
math
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
os
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
SCsub
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allocators.h
…
array.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
array.h
…
class_db.cpp
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
class_db.h
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
color.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
color.h
…
color_names.inc
Add missing map.h include in color defs
2017-01-15 12:51:47 +01:00
command_queue_mt.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
command_queue_mt.h
Style: Cosmetic fixes to play nice with clang-format
2017-01-15 16:42:17 +01:00
compressed_translation.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
compressed_translation.h
…
core_string_names.cpp
-begin of export work, not done yet
2017-02-15 08:30:32 -03:00
core_string_names.h
…
dictionary.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
dictionary.h
…
dvector.cpp
…
dvector.h
Lot of work in new importer, importing textures now works.
2017-02-01 09:46:36 -03:00
engine.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
engine.h
…
error_list.h
Match ERROR_QUERY_FAILED enum with others
2017-02-02 21:15:47 +09:00
error_macros.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
error_macros.h
…
event_queue.cpp
…
event_queue.h
…
func_ref.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
func_ref.h
…
global_constants.cpp
Match ERROR_QUERY_FAILED enum with others
2017-02-02 21:15:47 +09:00
global_constants.h
…
globals.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
globals.h
…
hash_map.h
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
hashfuncs.h
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
hq2x.cpp
…
hq2x.h
…
image.cpp
Several bugfixes, improving the import workflow
2017-02-06 00:38:39 -03:00
image.h
Several bugfixes, improving the import workflow
2017-02-06 00:38:39 -03:00
input_map.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
input_map.h
Keyboard Input modifiers do not block actions.
2017-01-25 21:21:19 +01:00
int_types.h
…
list.h
…
make_binders.py
…
map.h
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
message_queue.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
message_queue.h
…
method_bind.cpp
MethodBind: Make sure header order is kept
2017-01-14 22:07:28 +01:00
method_bind.h
…
method_ptrcall.h
updated method_ptrcall.h to use 3.0 naming
2017-01-17 11:36:17 +01:00
object.cpp
-begin of export work, not done yet
2017-02-15 08:30:32 -03:00
object.h
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
packed_data_container.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
packed_data_container.h
…
pair.h
Lot of work in new importer, importing textures now works.
2017-02-01 09:46:36 -03:00
path_db.cpp
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
path_db.h
…
path_remap.cpp
Removed import/export system, will start new one from scratch.
2017-01-25 21:57:08 -03:00
path_remap.h
Removed import/export system, will start new one from scratch.
2017-01-25 21:57:08 -03:00
pool_allocator.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
pool_allocator.h
…
print_string.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
print_string.h
…
ref_ptr.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
ref_ptr.h
…
reference.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
reference.h
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
register_core_types.cpp
Lot of work in new importer, importing textures now works.
2017-02-01 09:46:36 -03:00
register_core_types.h
…
resource.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
resource.h
Lot of work in new importer, importing textures now works.
2017-02-01 09:46:36 -03:00
rid.cpp
…
rid.h
…
ring_buffer.h
…
safe_refcount.cpp
Enable WebGL2 in web export, start fixing build
2017-02-01 10:21:04 +01:00
safe_refcount.h
…
script_debugger_local.cpp
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
script_debugger_local.h
…
script_debugger_remote.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
script_debugger_remote.h
…
script_language.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
script_language.h
…
self_list.h
…
set.h
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
simple_type.h
…
sort.h
…
string_db.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
string_db.h
Remove use of _SCS from ADD_METHOD
2017-02-13 10:37:47 +01:00
translation.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
translation.h
CSV translation import plugin
2017-02-01 20:41:05 -03:00
typedefs.h
Style: Various fixes to play nice with clang-format
2017-01-16 08:49:52 +01:00
ucaps.h
…
undo_redo.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
undo_redo.h
…
ustring.cpp
Merge pull request #7002 from RandomShaper/vcs-friendliness
2017-01-25 14:52:40 -03:00
ustring.h
Merge pull request #7002 from RandomShaper/vcs-friendliness
2017-01-25 14:52:40 -03:00
variant.cpp
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
variant.h
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
variant_call.cpp
Remove use of _SCS from ADD_METHOD
2017-02-13 10:37:47 +01:00
variant_construct_string.cpp
Style: Various fixes to play nice with clang-format
2017-01-16 08:49:52 +01:00
variant_op.cpp
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
variant_parser.cpp
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
2017-02-04 20:53:55 -03:00
variant_parser.h
…
vector.h
Enable WebGL2 in web export, start fixing build
2017-02-01 10:21:04 +01:00
vmap.h
…
vset.h
…