a1fd60f7d2
Namely: Dictionary, GraphEdit, Object, TileMap, Script, ScollBar,
ScrollContainer and SplitContainer
(cherry picked from commit 0dd526e062
)
86 lines
2.7 KiB
XML
86 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Script" inherits="Resource" category="Core" version="3.0.2">
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<brief_description>
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A class stored as a resource.
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</brief_description>
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<description>
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A class stored as a resource. The script exends the functionality of all objects that instance it.
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The 'new' method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scripting.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="can_instance" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if the script can be instanced.
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</description>
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</method>
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<method name="get_base_script" qualifiers="const">
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<return type="Script">
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</return>
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<description>
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Returns the script directly inherited by this script.
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</description>
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</method>
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<method name="get_instance_base_type" qualifiers="const">
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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<method name="has_script_signal" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="signal_name" type="String">
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</argument>
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<description>
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Returns true if the script, or a base class, defines a signal with the given name.
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</description>
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</method>
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<method name="has_source_code" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if the script contains non-empty source code.
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</description>
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</method>
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<method name="instance_has" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="base_object" type="Object">
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</argument>
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<description>
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Returns true if 'base_object' is an instance of this script.
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</description>
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</method>
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<method name="is_tool" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if the script is a tool script. A tool script can run in the editor.
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</description>
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</method>
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<method name="reload">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="keep_state" type="bool" default="false">
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</argument>
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<description>
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Reloads the script's class implementation. Returns an error code.
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</description>
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</method>
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</methods>
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<members>
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<member name="source_code" type="String" setter="set_source_code" getter="get_source_code">
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The script source code, or an empty string if source code is not available. When set, does not reload the class implementation automatically.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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