godot/modules/visual_script/doc_classes
Will Vincent d49fc76ab8 Remove incorrect & potentially confusing references to Euler
e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion.

e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.

(cherry picked from commit b6b8c7b215)
2018-04-28 22:47:43 +02:00
..
VisualScript.xml
VisualScriptBasicTypeConstant.xml
VisualScriptBuiltinFunc.xml
VisualScriptClassConstant.xml
VisualScriptComment.xml
VisualScriptCondition.xml
VisualScriptConstant.xml
VisualScriptConstructor.xml
VisualScriptCustomNode.xml
VisualScriptDeconstruct.xml
VisualScriptEditor.xml
VisualScriptEmitSignal.xml
VisualScriptEngineSingleton.xml
VisualScriptExpression.xml
VisualScriptFunction.xml
VisualScriptFunctionCall.xml doc: Update version string for 3.0.2 2018-02-27 13:57:10 +01:00
VisualScriptFunctionState.xml
VisualScriptGlobalConstant.xml
VisualScriptIndexGet.xml
VisualScriptIndexSet.xml
VisualScriptInputAction.xml
VisualScriptIterator.xml
VisualScriptLocalVar.xml
VisualScriptLocalVarSet.xml
VisualScriptMathConstant.xml
VisualScriptNode.xml
VisualScriptOperator.xml
VisualScriptPreload.xml
VisualScriptPropertyGet.xml
VisualScriptPropertySet.xml
VisualScriptResourcePath.xml
VisualScriptReturn.xml
VisualScriptSceneNode.xml
VisualScriptSceneTree.xml
VisualScriptSelect.xml
VisualScriptSelf.xml
VisualScriptSequence.xml
VisualScriptSubCall.xml
VisualScriptSwitch.xml
VisualScriptTypeCast.xml
VisualScriptVariableGet.xml
VisualScriptVariableSet.xml
VisualScriptWhile.xml
VisualScriptYield.xml
VisualScriptYieldSignal.xml