godot/platform/iphone
romulox_x 1d22b0265b fixed ios compilation error 2015-07-01 23:07:01 -07:00
..
globals Fixes from Ariel 2014-08-01 23:35:36 -03:00
Appirater.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Appirater.m GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
app_delegate.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
app_delegate.mm fixed ios compilation error 2015-07-01 23:07:01 -07:00
audio_driver_iphone.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_driver_iphone.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
detect.py 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
game_center.h added response event for game center overlay closing 2015-05-23 23:22:20 -07:00
game_center.mm added response event for game center overlay closing 2015-05-23 23:22:20 -07:00
gl_view.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gl_view.mm improved calculation of screen resolution on ios 2015-06-03 21:57:33 -07:00
godot_iphone.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
in_app_store.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
in_app_store.mm Fixed null pointer bug in ios store. added functions to game center to reset the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :) 2015-05-23 03:17:52 -07:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
main.m GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_iphone.cpp ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
os_iphone.h ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
platform_config.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
platform_refcount.h -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
rasterizer_iphone.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
rasterizer_iphone.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sem_iphone.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sem_iphone.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
view_controller.h Fixed null pointer bug in ios store. added functions to game center to reset the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :) 2015-05-23 03:17:52 -07:00
view_controller.mm added response event for game center overlay closing 2015-05-23 23:22:20 -07:00