godot/drivers/gles3/storage
Rémi Verschelde a28be933ee
Merge pull request #89398 from clayjohn/visual-debugger-coverage
Increase coverage of timestamps for visual profiler
2024-04-04 14:31:19 +02:00
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SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
config.cpp Fix Compatibility Rendering (GLES3) on old and low budget devices. 2024-02-22 00:24:08 +01:00
config.h Fix Compatibility Rendering (GLES3) on old and low budget devices. 2024-02-22 00:24:08 +01:00
light_storage.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
light_storage.h Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
material_storage.cpp Ensure proper vertex input masks are used in 2D compatibility renderer 2024-02-27 15:39:20 -08:00
material_storage.h Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
mesh_storage.cpp Merge pull request #88745 from clayjohn/GLES3-system-fbo 2024-02-27 10:17:51 +01:00
mesh_storage.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
particles_storage.cpp Merge pull request #89398 from clayjohn/visual-debugger-coverage 2024-04-04 14:31:19 +02:00
particles_storage.h OpenGL: Fix uninitialized memory usage for GPUPartciles `interp_to_end` 2023-10-30 15:08:24 +01:00
render_scene_buffers_gles3.cpp Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
render_scene_buffers_gles3.h Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
texture_storage.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
texture_storage.h Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
utilities.cpp Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00
utilities.h Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00