godot/thirdparty/zstd/compress/zstd_compress_superblock.h

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1.1 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
#ifndef ZSTD_COMPRESS_ADVANCED_H
#define ZSTD_COMPRESS_ADVANCED_H
/*-*************************************
* Dependencies
***************************************/
#include "../zstd.h" /* ZSTD_CCtx */
/*-*************************************
* Target Compressed Block Size
***************************************/
/* ZSTD_compressSuperBlock() :
* Used to compress a super block when targetCBlockSize is being used.
* The given block will be compressed into multiple sub blocks that are around targetCBlockSize. */
size_t ZSTD_compressSuperBlock(ZSTD_CCtx* zc,
void* dst, size_t dstCapacity,
void const* src, size_t srcSize,
unsigned lastBlock);
#endif /* ZSTD_COMPRESS_ADVANCED_H */