59961c9914
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
797 lines
17 KiB
C++
797 lines
17 KiB
C++
/*************************************************************************/
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/* editor_data.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_data.h"
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#include "globals.h"
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#include "editor_settings.h"
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#include "os/dir_access.h"
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#include "io/resource_loader.h"
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void EditorHistory::_cleanup_history() {
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for(int i=0;i<history.size();i++) {
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bool fail=false;
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for(int j=0;j<history[i].path.size();j++) {
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if (!history[i].path[j].res.is_null())
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continue;
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if (ObjectDB::get_instance(history[i].path[j].object))
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continue; //has isntance, try next
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if (j<=history[i].level) {
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//before or equal level, complete fail
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fail=true;
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} else {
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//after level, clip
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history[i].path.resize(j);
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}
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break;
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}
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if (fail) {
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history.remove(i);
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i--;
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}
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}
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if (current>=history.size())
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current=history.size()-1;
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}
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void EditorHistory::_add_object(ObjectID p_object,const String& p_property,int p_level_change) {
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Object *obj = ObjectDB::get_instance(p_object);
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ERR_FAIL_COND(!obj);
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Resource *r = obj->cast_to<Resource>();
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Obj o;
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if (r)
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o.res=RES(r);
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o.object=p_object;
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o.property=p_property;
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History h;
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bool has_prev = current>=0 && current<history.size();
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if (has_prev) {
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history.resize(current+1); //clip history to next
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}
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if (p_property!="" && has_prev) {
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//add a sub property
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History &pr = history[current];
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h=pr;
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h.path.resize(h.level+1);
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h.path.push_back(o);
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h.level++;
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} else if (p_level_change!=-1 && has_prev) {
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//add a sub property
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History &pr = history[current];
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h=pr;
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ERR_FAIL_INDEX(p_level_change,h.path.size());
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h.level=p_level_change;
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} else {
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//add a new node
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h.path.push_back(o);
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h.level=0;
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}
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history.push_back(h);
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current++;
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}
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void EditorHistory::add_object(ObjectID p_object) {
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_add_object(p_object,"",-1);
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}
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void EditorHistory::add_object(ObjectID p_object,const String& p_subprop) {
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_add_object(p_object,p_subprop,-1);
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}
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void EditorHistory::add_object(ObjectID p_object,int p_relevel){
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_add_object(p_object,"",p_relevel);
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}
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bool EditorHistory::next() {
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_cleanup_history();
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if ((current+1)<history.size())
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current++;
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else
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return false;
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return true;
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}
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bool EditorHistory::previous() {
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_cleanup_history();
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if (current>0)
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current--;
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else
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return false;
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return true;
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}
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ObjectID EditorHistory::get_current() {
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if (current<0 || current >=history.size())
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return 0;
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History &h=history[current];
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Object *obj = ObjectDB::get_instance(h.path[h.level].object);
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if (!obj)
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return 0;
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return obj->get_instance_ID();
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}
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int EditorHistory::get_path_size() const {
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if (current<0 || current >=history.size())
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return 0;
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const History &h=history[current];
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return h.path.size();
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}
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ObjectID EditorHistory::get_path_object(int p_index) const {
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if (current<0 || current >=history.size())
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return 0;
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const History &h=history[current];
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ERR_FAIL_INDEX_V(p_index,h.path.size(),0);
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Object *obj = ObjectDB::get_instance(h.path[p_index].object);
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if (!obj)
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return 0;
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return obj->get_instance_ID();
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}
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String EditorHistory::get_path_property(int p_index) const {
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if (current<0 || current >=history.size())
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return "";
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const History &h=history[current];
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ERR_FAIL_INDEX_V(p_index,h.path.size(),"");
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return h.path[p_index].property;
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}
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void EditorHistory::clear() {
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history.clear();
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current=-1;
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}
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EditorHistory::EditorHistory() {
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current=-1;
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}
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EditorPlugin* EditorData::get_editor(Object *p_object) {
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for (int i=0;i<editor_plugins.size();i++) {
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if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object))
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return editor_plugins[i];
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}
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return NULL;
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}
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EditorPlugin* EditorData::get_subeditor(Object *p_object) {
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for (int i=0;i<editor_plugins.size();i++) {
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if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object))
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return editor_plugins[i];
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}
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return NULL;
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}
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EditorPlugin* EditorData::get_editor(String p_name) {
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for(int i=0;i<editor_plugins.size();i++) {
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if (editor_plugins[i]->get_name()==p_name)
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return editor_plugins[i];
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}
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return NULL;
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}
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void EditorData::copy_object_params(Object *p_object) {
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clipboard.clear();
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List<PropertyInfo> pinfo;
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p_object->get_property_list(&pinfo);
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for( List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
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if (!(E->get().usage&PROPERTY_USAGE_EDITOR))
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continue;
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PropertyData pd;
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pd.name=E->get().name;
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pd.value=p_object->get(pd.name);
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clipboard.push_back(pd);
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}
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}
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void EditorData::get_editor_breakpoints(List<String> *p_breakpoints) {
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for(int i=0;i<editor_plugins.size();i++) {
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editor_plugins[i]->get_breakpoints(p_breakpoints);
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}
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}
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Dictionary EditorData::get_editor_states() const {
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Dictionary metadata;
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for(int i=0;i<editor_plugins.size();i++) {
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Dictionary state=editor_plugins[i]->get_state();
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if (state.empty())
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continue;
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metadata[editor_plugins[i]->get_name()]=state;
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}
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return metadata;
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}
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void EditorData::set_editor_states(const Dictionary& p_states) {
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List<Variant> keys;
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p_states.get_key_list(&keys);
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List<Variant>::Element *E=keys.front();
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for(;E;E=E->next()) {
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String name = E->get();
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int idx=-1;
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for(int i=0;i<editor_plugins.size();i++) {
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if (editor_plugins[i]->get_name()==name) {
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idx=i;
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break;
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}
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}
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if (idx==-1)
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continue;
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editor_plugins[idx]->set_state(p_states[name]);
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}
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}
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void EditorData::clear_editor_states() {
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for(int i=0;i<editor_plugins.size();i++) {
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editor_plugins[i]->clear();
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}
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}
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void EditorData::save_editor_external_data() {
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for(int i=0;i<editor_plugins.size();i++) {
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editor_plugins[i]->save_external_data();
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}
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}
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void EditorData::apply_changes_in_editors() {
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for(int i=0;i<editor_plugins.size();i++) {
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editor_plugins[i]->apply_changes();
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}
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}
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void EditorData::save_editor_global_states() {
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for(int i=0;i<editor_plugins.size();i++) {
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editor_plugins[i]->save_global_state();
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}
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}
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void EditorData::restore_editor_global_states(){
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for(int i=0;i<editor_plugins.size();i++) {
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editor_plugins[i]->restore_global_state();
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}
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}
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void EditorData::paste_object_params(Object *p_object) {
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for( List<PropertyData>::Element *E=clipboard.front();E;E=E->next()) {
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p_object->set( E->get().name, E->get().value);
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}
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}
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UndoRedo &EditorData::get_undo_redo() {
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return undo_redo;
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}
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void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
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p_plugin->undo_redo=NULL;
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editor_plugins.erase(p_plugin);
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}
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void EditorData::add_editor_plugin(EditorPlugin *p_plugin) {
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p_plugin->undo_redo=&undo_redo;
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editor_plugins.push_back(p_plugin);
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}
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void EditorData::add_custom_type(const String& p_type, const String& p_inherits,const Ref<Script>& p_script,const Ref<Texture>& p_icon ) {
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ERR_FAIL_COND(p_script.is_null());
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CustomType ct;
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ct.name=p_type;
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ct.icon=p_icon;
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ct.script=p_script;
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if (!custom_types.has(p_inherits)) {
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custom_types[p_inherits]=Vector<CustomType>();
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}
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custom_types[p_inherits].push_back(ct);
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}
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void EditorData::remove_custom_type(const String& p_type){
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for (Map<String,Vector<CustomType> >::Element *E=custom_types.front();E;E=E->next()) {
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for(int i=0;i<E->get().size();i++) {
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if (E->get()[i].name==p_type) {
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E->get().remove(i);
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if (E->get().empty()) {
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custom_types.erase(E->key());
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}
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return;
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}
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}
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}
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}
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int EditorData::add_edited_scene(int p_at_pos) {
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if (p_at_pos<0)
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p_at_pos=edited_scene.size();
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EditedScene es;
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es.root=NULL;
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es.history_current=-1;
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es.version=0;
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es.live_edit_root=NodePath(String("/root"));
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if (p_at_pos==edited_scene.size())
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edited_scene.push_back(es);
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else
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edited_scene.insert(p_at_pos,es);
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if (current_edited_scene<0)
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current_edited_scene=0;
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return p_at_pos;
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}
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void EditorData::move_edited_scene_index(int p_idx,int p_to_idx){
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ERR_FAIL_INDEX(p_idx,edited_scene.size());
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ERR_FAIL_INDEX(p_to_idx,edited_scene.size());
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SWAP(edited_scene[p_idx],edited_scene[p_to_idx]);
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}
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void EditorData::remove_scene(int p_idx){
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ERR_FAIL_INDEX(p_idx,edited_scene.size());
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if (edited_scene[p_idx].root)
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memdelete(edited_scene[p_idx].root);
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if (current_edited_scene>p_idx)
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current_edited_scene--;
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else if (current_edited_scene==p_idx && current_edited_scene>0) {
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current_edited_scene--;
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}
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edited_scene.remove(p_idx);
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}
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int EditorData::get_edited_scene() const {
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return current_edited_scene;
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}
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void EditorData::set_edited_scene(int p_idx){
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ERR_FAIL_INDEX(p_idx,edited_scene.size());
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current_edited_scene=p_idx;
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//swap
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}
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Node* EditorData::get_edited_scene_root(){
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ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),NULL);
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return edited_scene[current_edited_scene].root;
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}
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void EditorData::set_edited_scene_root(Node* p_root) {
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ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
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edited_scene[current_edited_scene].root=p_root;
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}
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int EditorData::get_edited_scene_count() const {
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return edited_scene.size();
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}
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void EditorData::set_edited_scene_version(uint64_t version) {
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ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
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edited_scene[current_edited_scene].version=version;
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}
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uint64_t EditorData::get_edited_scene_version() const{
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ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),0);
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return edited_scene[current_edited_scene].version;
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}
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uint64_t EditorData::get_scene_version(int p_idx) const{
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ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),false);
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return edited_scene[p_idx].version;
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}
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String EditorData::get_scene_type(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
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if (!edited_scene[p_idx].root)
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return "";
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return edited_scene[p_idx].root->get_type();
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}
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Ref<Script> EditorData::get_scene_root_script(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),Ref<Script>());
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if (!edited_scene[p_idx].root)
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return Ref<Script>();
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Ref<Script> s=edited_scene[p_idx].root->get_script();
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if (!s.is_valid()) {
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Node *n = edited_scene[p_idx].root->get_child(0);
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while(!s.is_valid() && n && n->get_filename()==String()) {
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s=n->get_script();
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n=n->get_parent();
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}
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}
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return s;
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}
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String EditorData::get_scene_title(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
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if (!edited_scene[p_idx].root)
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return "[empty]";
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if (edited_scene[p_idx].root->get_filename()=="")
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return "[unsaved]";
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return edited_scene[p_idx].root->get_filename().get_file();
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}
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String EditorData::get_scene_path(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
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if (!edited_scene[p_idx].root)
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return "";
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return edited_scene[p_idx].root->get_filename();
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}
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void EditorData::set_edited_scene_live_edit_root(const NodePath& p_root) {
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ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
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edited_scene[current_edited_scene].live_edit_root=p_root;
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}
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NodePath EditorData::get_edited_scene_live_edit_root() {
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ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),String());
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return edited_scene[current_edited_scene].live_edit_root;
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}
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void EditorData::save_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history, const Dictionary& p_custom) {
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ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
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EditedScene &es=edited_scene[current_edited_scene];
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es.selection = p_selection->get_selected_node_list();
|
|
es.history_current=p_history->current;
|
|
es.history_stored=p_history->history;
|
|
es.editor_states=get_editor_states();
|
|
es.custom_state=p_custom;
|
|
|
|
}
|
|
|
|
Dictionary EditorData::restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history) {
|
|
ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),Dictionary());
|
|
|
|
EditedScene &es=edited_scene[current_edited_scene];
|
|
|
|
p_history->current=es.history_current;
|
|
p_history->history=es.history_stored;
|
|
|
|
|
|
p_selection->clear();
|
|
for(List<Node*>::Element *E=es.selection.front();E;E=E->next()) {
|
|
p_selection->add_node(E->get());
|
|
}
|
|
set_editor_states(es.editor_states);
|
|
|
|
return es.custom_state;
|
|
}
|
|
|
|
|
|
void EditorData::set_edited_scene_import_metadata(Ref<ResourceImportMetadata> p_mdata) {
|
|
|
|
ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
|
|
edited_scene[current_edited_scene].medatata=p_mdata;
|
|
|
|
}
|
|
|
|
Ref<ResourceImportMetadata> EditorData::get_edited_scene_import_metadata() const{
|
|
|
|
ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),Ref<ResourceImportMetadata>());
|
|
return edited_scene[current_edited_scene].medatata;
|
|
}
|
|
|
|
void EditorData::clear_edited_scenes() {
|
|
|
|
for(int i=0;i<edited_scene.size();i++) {
|
|
if (edited_scene[i].root) {
|
|
memdelete( edited_scene[i].root );
|
|
}
|
|
}
|
|
edited_scene.clear();
|
|
}
|
|
|
|
|
|
|
|
void EditorData::set_plugin_window_layout(Ref<ConfigFile> p_layout) {
|
|
for(int i=0;i<editor_plugins.size();i++) {
|
|
editor_plugins[i]->set_window_layout(p_layout);
|
|
}
|
|
}
|
|
|
|
void EditorData::get_plugin_window_layout(Ref<ConfigFile> p_layout) {
|
|
for(int i=0;i<editor_plugins.size();i++) {
|
|
editor_plugins[i]->get_window_layout(p_layout);
|
|
}
|
|
}
|
|
|
|
EditorData::EditorData() {
|
|
|
|
current_edited_scene=-1;
|
|
|
|
// load_imported_scenes_from_globals();
|
|
}
|
|
|
|
///////////
|
|
void EditorSelection::_node_removed(Node *p_node) {
|
|
|
|
if (!selection.has(p_node))
|
|
return;
|
|
|
|
Object *meta = selection[p_node];
|
|
if (meta)
|
|
memdelete(meta);
|
|
selection.erase(p_node);
|
|
changed=true;
|
|
nl_changed=true;
|
|
}
|
|
|
|
void EditorSelection::add_node(Node *p_node) {
|
|
|
|
if (selection.has(p_node))
|
|
return;
|
|
|
|
changed=true;
|
|
nl_changed=true;
|
|
Object *meta=NULL;
|
|
for(List<Object*>::Element *E=editor_plugins.front();E;E=E->next()) {
|
|
|
|
meta = E->get()->call("_get_editor_data",p_node);
|
|
if (meta) {
|
|
break;
|
|
}
|
|
|
|
}
|
|
selection[p_node]=meta;
|
|
|
|
p_node->connect("exit_tree",this,"_node_removed",varray(p_node),CONNECT_ONESHOT);
|
|
|
|
//emit_signal("selection_changed");
|
|
}
|
|
|
|
void EditorSelection::remove_node(Node *p_node) {
|
|
|
|
if (!selection.has(p_node))
|
|
return;
|
|
|
|
changed=true;
|
|
nl_changed=true;
|
|
Object *meta = selection[p_node];
|
|
if (meta)
|
|
memdelete(meta);
|
|
selection.erase(p_node);
|
|
p_node->disconnect("exit_tree",this,"_node_removed");
|
|
//emit_signal("selection_changed");
|
|
}
|
|
bool EditorSelection::is_selected(Node * p_node) const {
|
|
|
|
return selection.has(p_node);
|
|
}
|
|
|
|
|
|
|
|
void EditorSelection::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("_node_removed"),&EditorSelection::_node_removed);
|
|
ObjectTypeDB::bind_method(_MD("clear"),&EditorSelection::clear);
|
|
ObjectTypeDB::bind_method(_MD("add_node"),&EditorSelection::add_node);
|
|
ADD_SIGNAL( MethodInfo("selection_changed") );
|
|
|
|
}
|
|
|
|
void EditorSelection::add_editor_plugin(Object *p_object) {
|
|
|
|
editor_plugins.push_back(p_object);
|
|
}
|
|
|
|
void EditorSelection::_update_nl() {
|
|
|
|
if (!nl_changed)
|
|
return;
|
|
|
|
selected_node_list.clear();
|
|
|
|
for (Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
|
|
|
|
|
|
Node *parent = E->key();
|
|
parent=parent->get_parent();
|
|
bool skip=false;
|
|
while (parent) {
|
|
if (selection.has(parent)) {
|
|
skip=true;
|
|
break;
|
|
}
|
|
parent=parent->get_parent();
|
|
}
|
|
|
|
if (skip)
|
|
continue;
|
|
selected_node_list.push_back(E->key());
|
|
}
|
|
|
|
nl_changed=true;
|
|
}
|
|
|
|
void EditorSelection::update() {
|
|
|
|
_update_nl();
|
|
|
|
if (!changed)
|
|
return;
|
|
emit_signal("selection_changed");
|
|
changed=false;
|
|
|
|
|
|
}
|
|
|
|
List<Node*>& EditorSelection::get_selected_node_list() {
|
|
|
|
if (changed)
|
|
update();
|
|
else
|
|
_update_nl();
|
|
return selected_node_list;
|
|
}
|
|
|
|
|
|
|
|
|
|
void EditorSelection::clear() {
|
|
|
|
while( !selection.empty() ) {
|
|
|
|
remove_node(selection.front()->key());
|
|
}
|
|
|
|
|
|
changed=true;
|
|
nl_changed=true;
|
|
|
|
}
|
|
EditorSelection::EditorSelection() {
|
|
|
|
changed=false;
|
|
nl_changed=false;
|
|
|
|
}
|
|
|
|
EditorSelection::~EditorSelection() {
|
|
|
|
clear();
|
|
}
|