godot/tools/editor/editor_data.cpp
Juan Linietsky 59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00

797 lines
17 KiB
C++

/*************************************************************************/
/* editor_data.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_data.h"
#include "globals.h"
#include "editor_settings.h"
#include "os/dir_access.h"
#include "io/resource_loader.h"
void EditorHistory::_cleanup_history() {
for(int i=0;i<history.size();i++) {
bool fail=false;
for(int j=0;j<history[i].path.size();j++) {
if (!history[i].path[j].res.is_null())
continue;
if (ObjectDB::get_instance(history[i].path[j].object))
continue; //has isntance, try next
if (j<=history[i].level) {
//before or equal level, complete fail
fail=true;
} else {
//after level, clip
history[i].path.resize(j);
}
break;
}
if (fail) {
history.remove(i);
i--;
}
}
if (current>=history.size())
current=history.size()-1;
}
void EditorHistory::_add_object(ObjectID p_object,const String& p_property,int p_level_change) {
Object *obj = ObjectDB::get_instance(p_object);
ERR_FAIL_COND(!obj);
Resource *r = obj->cast_to<Resource>();
Obj o;
if (r)
o.res=RES(r);
o.object=p_object;
o.property=p_property;
History h;
bool has_prev = current>=0 && current<history.size();
if (has_prev) {
history.resize(current+1); //clip history to next
}
if (p_property!="" && has_prev) {
//add a sub property
History &pr = history[current];
h=pr;
h.path.resize(h.level+1);
h.path.push_back(o);
h.level++;
} else if (p_level_change!=-1 && has_prev) {
//add a sub property
History &pr = history[current];
h=pr;
ERR_FAIL_INDEX(p_level_change,h.path.size());
h.level=p_level_change;
} else {
//add a new node
h.path.push_back(o);
h.level=0;
}
history.push_back(h);
current++;
}
void EditorHistory::add_object(ObjectID p_object) {
_add_object(p_object,"",-1);
}
void EditorHistory::add_object(ObjectID p_object,const String& p_subprop) {
_add_object(p_object,p_subprop,-1);
}
void EditorHistory::add_object(ObjectID p_object,int p_relevel){
_add_object(p_object,"",p_relevel);
}
bool EditorHistory::next() {
_cleanup_history();
if ((current+1)<history.size())
current++;
else
return false;
return true;
}
bool EditorHistory::previous() {
_cleanup_history();
if (current>0)
current--;
else
return false;
return true;
}
ObjectID EditorHistory::get_current() {
if (current<0 || current >=history.size())
return 0;
History &h=history[current];
Object *obj = ObjectDB::get_instance(h.path[h.level].object);
if (!obj)
return 0;
return obj->get_instance_ID();
}
int EditorHistory::get_path_size() const {
if (current<0 || current >=history.size())
return 0;
const History &h=history[current];
return h.path.size();
}
ObjectID EditorHistory::get_path_object(int p_index) const {
if (current<0 || current >=history.size())
return 0;
const History &h=history[current];
ERR_FAIL_INDEX_V(p_index,h.path.size(),0);
Object *obj = ObjectDB::get_instance(h.path[p_index].object);
if (!obj)
return 0;
return obj->get_instance_ID();
}
String EditorHistory::get_path_property(int p_index) const {
if (current<0 || current >=history.size())
return "";
const History &h=history[current];
ERR_FAIL_INDEX_V(p_index,h.path.size(),"");
return h.path[p_index].property;
}
void EditorHistory::clear() {
history.clear();
current=-1;
}
EditorHistory::EditorHistory() {
current=-1;
}
EditorPlugin* EditorData::get_editor(Object *p_object) {
for (int i=0;i<editor_plugins.size();i++) {
if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object))
return editor_plugins[i];
}
return NULL;
}
EditorPlugin* EditorData::get_subeditor(Object *p_object) {
for (int i=0;i<editor_plugins.size();i++) {
if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object))
return editor_plugins[i];
}
return NULL;
}
EditorPlugin* EditorData::get_editor(String p_name) {
for(int i=0;i<editor_plugins.size();i++) {
if (editor_plugins[i]->get_name()==p_name)
return editor_plugins[i];
}
return NULL;
}
void EditorData::copy_object_params(Object *p_object) {
clipboard.clear();
List<PropertyInfo> pinfo;
p_object->get_property_list(&pinfo);
for( List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
if (!(E->get().usage&PROPERTY_USAGE_EDITOR))
continue;
PropertyData pd;
pd.name=E->get().name;
pd.value=p_object->get(pd.name);
clipboard.push_back(pd);
}
}
void EditorData::get_editor_breakpoints(List<String> *p_breakpoints) {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->get_breakpoints(p_breakpoints);
}
}
Dictionary EditorData::get_editor_states() const {
Dictionary metadata;
for(int i=0;i<editor_plugins.size();i++) {
Dictionary state=editor_plugins[i]->get_state();
if (state.empty())
continue;
metadata[editor_plugins[i]->get_name()]=state;
}
return metadata;
}
void EditorData::set_editor_states(const Dictionary& p_states) {
List<Variant> keys;
p_states.get_key_list(&keys);
List<Variant>::Element *E=keys.front();
for(;E;E=E->next()) {
String name = E->get();
int idx=-1;
for(int i=0;i<editor_plugins.size();i++) {
if (editor_plugins[i]->get_name()==name) {
idx=i;
break;
}
}
if (idx==-1)
continue;
editor_plugins[idx]->set_state(p_states[name]);
}
}
void EditorData::clear_editor_states() {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->clear();
}
}
void EditorData::save_editor_external_data() {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->save_external_data();
}
}
void EditorData::apply_changes_in_editors() {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->apply_changes();
}
}
void EditorData::save_editor_global_states() {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->save_global_state();
}
}
void EditorData::restore_editor_global_states(){
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->restore_global_state();
}
}
void EditorData::paste_object_params(Object *p_object) {
for( List<PropertyData>::Element *E=clipboard.front();E;E=E->next()) {
p_object->set( E->get().name, E->get().value);
}
}
UndoRedo &EditorData::get_undo_redo() {
return undo_redo;
}
void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
p_plugin->undo_redo=NULL;
editor_plugins.erase(p_plugin);
}
void EditorData::add_editor_plugin(EditorPlugin *p_plugin) {
p_plugin->undo_redo=&undo_redo;
editor_plugins.push_back(p_plugin);
}
void EditorData::add_custom_type(const String& p_type, const String& p_inherits,const Ref<Script>& p_script,const Ref<Texture>& p_icon ) {
ERR_FAIL_COND(p_script.is_null());
CustomType ct;
ct.name=p_type;
ct.icon=p_icon;
ct.script=p_script;
if (!custom_types.has(p_inherits)) {
custom_types[p_inherits]=Vector<CustomType>();
}
custom_types[p_inherits].push_back(ct);
}
void EditorData::remove_custom_type(const String& p_type){
for (Map<String,Vector<CustomType> >::Element *E=custom_types.front();E;E=E->next()) {
for(int i=0;i<E->get().size();i++) {
if (E->get()[i].name==p_type) {
E->get().remove(i);
if (E->get().empty()) {
custom_types.erase(E->key());
}
return;
}
}
}
}
int EditorData::add_edited_scene(int p_at_pos) {
if (p_at_pos<0)
p_at_pos=edited_scene.size();
EditedScene es;
es.root=NULL;
es.history_current=-1;
es.version=0;
es.live_edit_root=NodePath(String("/root"));
if (p_at_pos==edited_scene.size())
edited_scene.push_back(es);
else
edited_scene.insert(p_at_pos,es);
if (current_edited_scene<0)
current_edited_scene=0;
return p_at_pos;
}
void EditorData::move_edited_scene_index(int p_idx,int p_to_idx){
ERR_FAIL_INDEX(p_idx,edited_scene.size());
ERR_FAIL_INDEX(p_to_idx,edited_scene.size());
SWAP(edited_scene[p_idx],edited_scene[p_to_idx]);
}
void EditorData::remove_scene(int p_idx){
ERR_FAIL_INDEX(p_idx,edited_scene.size());
if (edited_scene[p_idx].root)
memdelete(edited_scene[p_idx].root);
if (current_edited_scene>p_idx)
current_edited_scene--;
else if (current_edited_scene==p_idx && current_edited_scene>0) {
current_edited_scene--;
}
edited_scene.remove(p_idx);
}
int EditorData::get_edited_scene() const {
return current_edited_scene;
}
void EditorData::set_edited_scene(int p_idx){
ERR_FAIL_INDEX(p_idx,edited_scene.size());
current_edited_scene=p_idx;
//swap
}
Node* EditorData::get_edited_scene_root(){
ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),NULL);
return edited_scene[current_edited_scene].root;
}
void EditorData::set_edited_scene_root(Node* p_root) {
ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
edited_scene[current_edited_scene].root=p_root;
}
int EditorData::get_edited_scene_count() const {
return edited_scene.size();
}
void EditorData::set_edited_scene_version(uint64_t version) {
ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
edited_scene[current_edited_scene].version=version;
}
uint64_t EditorData::get_edited_scene_version() const{
ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),0);
return edited_scene[current_edited_scene].version;
}
uint64_t EditorData::get_scene_version(int p_idx) const{
ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),false);
return edited_scene[p_idx].version;
}
String EditorData::get_scene_type(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
if (!edited_scene[p_idx].root)
return "";
return edited_scene[p_idx].root->get_type();
}
Ref<Script> EditorData::get_scene_root_script(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),Ref<Script>());
if (!edited_scene[p_idx].root)
return Ref<Script>();
Ref<Script> s=edited_scene[p_idx].root->get_script();
if (!s.is_valid()) {
Node *n = edited_scene[p_idx].root->get_child(0);
while(!s.is_valid() && n && n->get_filename()==String()) {
s=n->get_script();
n=n->get_parent();
}
}
return s;
}
String EditorData::get_scene_title(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
if (!edited_scene[p_idx].root)
return "[empty]";
if (edited_scene[p_idx].root->get_filename()=="")
return "[unsaved]";
return edited_scene[p_idx].root->get_filename().get_file();
}
String EditorData::get_scene_path(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
if (!edited_scene[p_idx].root)
return "";
return edited_scene[p_idx].root->get_filename();
}
void EditorData::set_edited_scene_live_edit_root(const NodePath& p_root) {
ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
edited_scene[current_edited_scene].live_edit_root=p_root;
}
NodePath EditorData::get_edited_scene_live_edit_root() {
ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),String());
return edited_scene[current_edited_scene].live_edit_root;
}
void EditorData::save_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history, const Dictionary& p_custom) {
ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
EditedScene &es=edited_scene[current_edited_scene];
es.selection = p_selection->get_selected_node_list();
es.history_current=p_history->current;
es.history_stored=p_history->history;
es.editor_states=get_editor_states();
es.custom_state=p_custom;
}
Dictionary EditorData::restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history) {
ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),Dictionary());
EditedScene &es=edited_scene[current_edited_scene];
p_history->current=es.history_current;
p_history->history=es.history_stored;
p_selection->clear();
for(List<Node*>::Element *E=es.selection.front();E;E=E->next()) {
p_selection->add_node(E->get());
}
set_editor_states(es.editor_states);
return es.custom_state;
}
void EditorData::set_edited_scene_import_metadata(Ref<ResourceImportMetadata> p_mdata) {
ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
edited_scene[current_edited_scene].medatata=p_mdata;
}
Ref<ResourceImportMetadata> EditorData::get_edited_scene_import_metadata() const{
ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),Ref<ResourceImportMetadata>());
return edited_scene[current_edited_scene].medatata;
}
void EditorData::clear_edited_scenes() {
for(int i=0;i<edited_scene.size();i++) {
if (edited_scene[i].root) {
memdelete( edited_scene[i].root );
}
}
edited_scene.clear();
}
void EditorData::set_plugin_window_layout(Ref<ConfigFile> p_layout) {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->set_window_layout(p_layout);
}
}
void EditorData::get_plugin_window_layout(Ref<ConfigFile> p_layout) {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->get_window_layout(p_layout);
}
}
EditorData::EditorData() {
current_edited_scene=-1;
// load_imported_scenes_from_globals();
}
///////////
void EditorSelection::_node_removed(Node *p_node) {
if (!selection.has(p_node))
return;
Object *meta = selection[p_node];
if (meta)
memdelete(meta);
selection.erase(p_node);
changed=true;
nl_changed=true;
}
void EditorSelection::add_node(Node *p_node) {
if (selection.has(p_node))
return;
changed=true;
nl_changed=true;
Object *meta=NULL;
for(List<Object*>::Element *E=editor_plugins.front();E;E=E->next()) {
meta = E->get()->call("_get_editor_data",p_node);
if (meta) {
break;
}
}
selection[p_node]=meta;
p_node->connect("exit_tree",this,"_node_removed",varray(p_node),CONNECT_ONESHOT);
//emit_signal("selection_changed");
}
void EditorSelection::remove_node(Node *p_node) {
if (!selection.has(p_node))
return;
changed=true;
nl_changed=true;
Object *meta = selection[p_node];
if (meta)
memdelete(meta);
selection.erase(p_node);
p_node->disconnect("exit_tree",this,"_node_removed");
//emit_signal("selection_changed");
}
bool EditorSelection::is_selected(Node * p_node) const {
return selection.has(p_node);
}
void EditorSelection::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_node_removed"),&EditorSelection::_node_removed);
ObjectTypeDB::bind_method(_MD("clear"),&EditorSelection::clear);
ObjectTypeDB::bind_method(_MD("add_node"),&EditorSelection::add_node);
ADD_SIGNAL( MethodInfo("selection_changed") );
}
void EditorSelection::add_editor_plugin(Object *p_object) {
editor_plugins.push_back(p_object);
}
void EditorSelection::_update_nl() {
if (!nl_changed)
return;
selected_node_list.clear();
for (Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
Node *parent = E->key();
parent=parent->get_parent();
bool skip=false;
while (parent) {
if (selection.has(parent)) {
skip=true;
break;
}
parent=parent->get_parent();
}
if (skip)
continue;
selected_node_list.push_back(E->key());
}
nl_changed=true;
}
void EditorSelection::update() {
_update_nl();
if (!changed)
return;
emit_signal("selection_changed");
changed=false;
}
List<Node*>& EditorSelection::get_selected_node_list() {
if (changed)
update();
else
_update_nl();
return selected_node_list;
}
void EditorSelection::clear() {
while( !selection.empty() ) {
remove_node(selection.front()->key());
}
changed=true;
nl_changed=true;
}
EditorSelection::EditorSelection() {
changed=false;
nl_changed=false;
}
EditorSelection::~EditorSelection() {
clear();
}