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doc_classes
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doc: Sync classref with current source
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2019-07-05 11:34:47 +02:00 |
SCsub
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Disable BT_DEBUG, works around #25476 and #25431
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2019-02-08 11:11:01 +01:00 |
area_bullet.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
area_bullet.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
btRayShape.cpp
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Fix RayShape collision when used with a KinematicBody (Bullet Physics)
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2019-02-19 11:16:05 +01:00 |
btRayShape.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
bullet_physics_server.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
bullet_physics_server.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
bullet_types_converter.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
bullet_types_converter.h
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[Core] Rename Matrix3 file to Basis
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2019-02-09 14:42:23 -05:00 |
bullet_utilities.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
collision_object_bullet.cpp
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Fix many asan and ubsan reported issues
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2019-01-30 06:43:56 +01:00 |
collision_object_bullet.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
cone_twist_joint_bullet.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
cone_twist_joint_bullet.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
config.py
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…
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constraint_bullet.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
constraint_bullet.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
generic_6dof_joint_bullet.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
generic_6dof_joint_bullet.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
godot_collision_configuration.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
godot_collision_configuration.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
godot_collision_dispatcher.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
godot_collision_dispatcher.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
godot_motion_state.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
godot_ray_world_algorithm.cpp
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Fix RayShape collision jitter when used with a RigidBody
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2019-02-20 15:06:08 +01:00 |
godot_ray_world_algorithm.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
godot_result_callbacks.cpp
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Fix RayShape collision when used with a KinematicBody (Bullet Physics)
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2019-02-19 11:16:05 +01:00 |
godot_result_callbacks.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
hinge_joint_bullet.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
hinge_joint_bullet.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
joint_bullet.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
joint_bullet.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
pin_joint_bullet.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
pin_joint_bullet.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
register_types.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
register_types.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rid_bullet.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rigid_body_bullet.cpp
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Call activate function when setting RigidBodyBullet activation state.
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2019-11-08 15:48:19 +01:00 |
rigid_body_bullet.h
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Update some dead links in the codebase
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2019-07-29 17:47:46 +02:00 |
shape_bullet.cpp
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Fix wrong heights data used to compute min and max heights
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2019-04-06 21:19:24 +02:00 |
shape_bullet.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shape_owner_bullet.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shape_owner_bullet.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
slider_joint_bullet.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
slider_joint_bullet.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
soft_body_bullet.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
soft_body_bullet.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
space_bullet.cpp
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Revert "Optimized area check"
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2019-02-22 12:46:54 +01:00 |
space_bullet.h
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Fix RayShape collision when used with a KinematicBody (Bullet Physics)
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2019-02-19 11:16:05 +01:00 |