124 lines
4.8 KiB
C++
124 lines
4.8 KiB
C++
/**************************************************************************/
|
|
/* path_3d_editor_plugin.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef PATH_3D_EDITOR_PLUGIN_H
|
|
#define PATH_3D_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_plugin.h"
|
|
#include "editor/plugins/node_3d_editor_gizmos.h"
|
|
#include "scene/3d/camera_3d.h"
|
|
#include "scene/3d/path_3d.h"
|
|
#include "scene/gui/separator.h"
|
|
|
|
class MenuButton;
|
|
|
|
class Path3DGizmo : public EditorNode3DGizmo {
|
|
GDCLASS(Path3DGizmo, EditorNode3DGizmo);
|
|
|
|
Path3D *path = nullptr;
|
|
mutable Vector3 original;
|
|
mutable float orig_in_length;
|
|
mutable float orig_out_length;
|
|
|
|
public:
|
|
virtual String get_handle_name(int p_id, bool p_secondary) const override;
|
|
virtual Variant get_handle_value(int p_id, bool p_secondary) const override;
|
|
virtual void set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
|
virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
|
|
|
virtual void redraw() override;
|
|
Path3DGizmo(Path3D *p_path = nullptr);
|
|
};
|
|
|
|
class Path3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(Path3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
protected:
|
|
Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial) override;
|
|
|
|
public:
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
Path3DGizmoPlugin();
|
|
};
|
|
|
|
class Path3DEditorPlugin : public EditorPlugin {
|
|
GDCLASS(Path3DEditorPlugin, EditorPlugin);
|
|
|
|
Separator *sep = nullptr;
|
|
Button *curve_create = nullptr;
|
|
Button *curve_edit = nullptr;
|
|
Button *curve_del = nullptr;
|
|
Button *curve_close = nullptr;
|
|
MenuButton *handle_menu = nullptr;
|
|
|
|
Path3D *path = nullptr;
|
|
|
|
void _update_theme();
|
|
|
|
void _mode_changed(int p_idx);
|
|
void _close_curve();
|
|
void _handle_option_pressed(int p_option);
|
|
bool handle_clicked = false;
|
|
bool mirror_handle_angle;
|
|
bool mirror_handle_length;
|
|
|
|
enum HandleOption {
|
|
HANDLE_OPTION_ANGLE,
|
|
HANDLE_OPTION_LENGTH
|
|
};
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Path3D *get_edited_path() { return path; }
|
|
|
|
static Path3DEditorPlugin *singleton;
|
|
virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
|
|
|
|
virtual String get_name() const override { return "Path3D"; }
|
|
bool has_main_screen() const override { return false; }
|
|
virtual void edit(Object *p_object) override;
|
|
virtual bool handles(Object *p_object) const override;
|
|
virtual void make_visible(bool p_visible) override;
|
|
|
|
bool mirror_angle_enabled() { return mirror_handle_angle; }
|
|
bool mirror_length_enabled() { return mirror_handle_length; }
|
|
bool is_handle_clicked() { return handle_clicked; }
|
|
void set_handle_clicked(bool clicked) { handle_clicked = clicked; }
|
|
|
|
Path3DEditorPlugin();
|
|
~Path3DEditorPlugin();
|
|
};
|
|
|
|
#endif // PATH_3D_EDITOR_PLUGIN_H
|