bc26d0d6cd
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
33 lines
861 B
Python
33 lines
861 B
Python
#!/usr/bin/env python
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Import('env')
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import os
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iphone_lib = [
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'godot_iphone.cpp',
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'os_iphone.cpp',
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'semaphore_iphone.cpp',
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'gl_view.mm',
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'main.m',
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'app_delegate.mm',
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'view_controller.mm',
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'game_center.mm',
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'in_app_store.mm',
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'icloud.mm',
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'ios.mm',
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]
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env_ios = env.Clone()
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ios_lib = env_ios.add_library('iphone', iphone_lib)
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def combine_libs(target=None, source=None, env=None):
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lib_path = target[0].srcnode().abspath
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if "osxcross" in env:
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libtool = '$IPHONEPATH/usr/bin/${ios_triple}libtool'
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else:
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libtool = "$IPHONEPATH/usr/bin/libtool"
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env.Execute(libtool + ' -static -o "' + lib_path + '" ' + ' '.join([('"' + lib.srcnode().abspath + '"') for lib in source]))
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combine_command = env_ios.Command('#bin/libgodot' + env_ios['LIBSUFFIX'], [ios_lib] + env_ios['LIBS'], combine_libs)
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