1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
178 lines
7.1 KiB
C++
178 lines
7.1 KiB
C++
/**************************************************************************/
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/* animation_track_editor_plugins.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ANIMATION_TRACK_EDITOR_PLUGINS_H
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#define ANIMATION_TRACK_EDITOR_PLUGINS_H
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#include "editor/animation_track_editor.h"
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class AnimationTrackEditBool : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditBool, AnimationTrackEdit);
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Ref<Texture> icon_checked;
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Ref<Texture> icon_unchecked;
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public:
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virtual int get_key_height() const;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
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virtual bool is_key_selectable_by_distance() const;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
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};
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class AnimationTrackEditColor : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditColor, AnimationTrackEdit);
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public:
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virtual int get_key_height() const;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
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virtual bool is_key_selectable_by_distance() const;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
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virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right);
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};
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class AnimationTrackEditAudio : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditAudio, AnimationTrackEdit);
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ObjectID id;
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void _preview_changed(ObjectID p_which);
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protected:
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static void _bind_methods();
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public:
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virtual int get_key_height() const;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
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virtual bool is_key_selectable_by_distance() const;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
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void set_node(Object *p_object);
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AnimationTrackEditAudio();
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};
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class AnimationTrackEditSpriteFrame : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditSpriteFrame, AnimationTrackEdit);
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ObjectID id;
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bool is_coords;
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public:
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virtual int get_key_height() const;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
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virtual bool is_key_selectable_by_distance() const;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
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void set_node(Object *p_object);
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void set_as_coords();
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AnimationTrackEditSpriteFrame() { is_coords = false; }
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};
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class AnimationTrackEditSubAnim : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditSubAnim, AnimationTrackEdit);
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ObjectID id;
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public:
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virtual int get_key_height() const;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
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virtual bool is_key_selectable_by_distance() const;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
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void set_node(Object *p_object);
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};
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class AnimationTrackEditTypeAudio : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditTypeAudio, AnimationTrackEdit);
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void _preview_changed(ObjectID p_which);
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bool len_resizing;
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bool len_resizing_start;
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int len_resizing_index;
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float len_resizing_from_px;
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float len_resizing_rel;
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bool over_drag_position = false;
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protected:
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static void _bind_methods();
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public:
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virtual void _gui_input(const Ref<InputEvent> &p_event);
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virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
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virtual void drop_data(const Point2 &p_point, const Variant &p_data);
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virtual int get_key_height() const;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
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virtual bool is_key_selectable_by_distance() const;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
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virtual CursorShape get_cursor_shape(const Point2 &p_pos) const;
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AnimationTrackEditTypeAudio();
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};
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class AnimationTrackEditTypeAnimation : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditTypeAnimation, AnimationTrackEdit);
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ObjectID id;
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public:
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virtual int get_key_height() const;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
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virtual bool is_key_selectable_by_distance() const;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
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void set_node(Object *p_object);
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AnimationTrackEditTypeAnimation();
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};
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class AnimationTrackEditVolumeDB : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditVolumeDB, AnimationTrackEdit);
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public:
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virtual void draw_bg(int p_clip_left, int p_clip_right);
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virtual void draw_fg(int p_clip_left, int p_clip_right);
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virtual int get_key_height() const;
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virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right);
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};
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class AnimationTrackEditDefaultPlugin : public AnimationTrackEditPlugin {
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GDCLASS(AnimationTrackEditDefaultPlugin, AnimationTrackEditPlugin);
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public:
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virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
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virtual AnimationTrackEdit *create_audio_track_edit();
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virtual AnimationTrackEdit *create_animation_track_edit(Object *p_object);
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};
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#endif // ANIMATION_TRACK_EDITOR_PLUGINS_H
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