godot/platform
MatthewZelriche ef02f06b8c Fix XSendEvent crash & bootsplash.
Fixes a crash due to an Xlib error, as well as ensures that Godot
holds the correct size of the window after window modes have been
applied, before exiting the DisplayServerX11 constructor. This ensures
the bootsplash will be displayed with the correct dimensions.

Fixes #65320
2022-09-04 16:46:37 -06:00
..
android Additional fixes to the Android `get_current_dir()` implementation. 2022-08-30 10:04:12 -07:00
ios Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
linuxbsd Fix XSendEvent crash & bootsplash. 2022-09-04 16:46:37 -06:00
macos fix: graceful exit on macOS missing Vulkan 2022-09-04 12:00:47 +09:00
uwp Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
web Merge pull request #65094 from Faless/web/4.x_templates_refactor 2022-08-30 23:57:02 +02:00
windows Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00