e0574e1d98
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
56 lines
2.6 KiB
XML
56 lines
2.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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package="com.godot.game"
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android:versionCode="1"
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android:versionName="1.0"
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android:installLocation="auto"
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>
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<supports-screens android:smallScreens="true"
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android:normalScreens="true"
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android:largeScreens="true"
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android:xlargeScreens="true"/>
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<!--glEsVersion is modified by the exporter, changing this value here has no effect-->
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<uses-feature android:glEsVersion="0x00020000" android:required="true" />
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<!--Adding custom text to manifest is fine, but do it outside the custom user and application BEGIN/ENDregions, as that gets rewritten-->
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<!--Custom permissions XML added by add-ons. It's recommended to add them from the export preset, though-->
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<!--CHUNK_USER_PERMISSIONS_BEGIN-->
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<!--CHUNK_USER_PERMISSIONS_END-->
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<!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.-->
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<application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon">
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<!--The following values are replaced when Godot exports, modifying them here has no effect. Do these changes in the-->
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<!--export preset. Adding new ones is fine.-->
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<activity android:name="org.godotengine.godot.Godot"
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android:label="@string/godot_project_name_string"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize"
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android:resizeableActivity="false"
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tools:ignore="UnusedAttribute">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<service android:name="org.godotengine.godot.GodotDownloaderService" />
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<!--Custom application XML added by add-ons-->
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<!--CHUNK_APPLICATION_BEGIN-->
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<!--CHUNK_APPLICATION_END-->
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</application>
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<instrumentation android:icon="@drawable/icon"
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android:label="@string/godot_project_name_string"
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android:name="org.godotengine.godot.GodotInstrumentation"
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android:targetPackage="org.godotengine.game" />
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</manifest>
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