2376 lines
65 KiB
C++
2376 lines
65 KiB
C++
/*************************************************************************/
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/* gdscript.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gdscript.h"
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#include <stdint.h>
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "core/core_constants.h"
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#include "core/core_string_names.h"
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#include "core/io/file_access.h"
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#include "core/io/file_access_encrypted.h"
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#include "core/os/os.h"
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#include "gdscript_analyzer.h"
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#include "gdscript_cache.h"
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#include "gdscript_compiler.h"
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#include "gdscript_parser.h"
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#include "gdscript_rpc_callable.h"
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#include "gdscript_warning.h"
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#ifdef TESTS_ENABLED
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#include "tests/gdscript_test_runner.h"
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#endif
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#ifdef TOOLS_ENABLED
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#include "editor/editor_settings.h"
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#endif
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///////////////////////////
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GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
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name = p_name;
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}
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bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
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bool ok;
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int v = ClassDB::get_integer_constant(name, p_name, &ok);
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if (ok) {
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r_ret = v;
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return true;
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} else {
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return false;
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}
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}
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void GDScriptNativeClass::_bind_methods() {
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ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
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}
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Variant GDScriptNativeClass::_new() {
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Object *o = instantiate();
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ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
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RefCounted *rc = Object::cast_to<RefCounted>(o);
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if (rc) {
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return REF(rc);
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} else {
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return o;
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}
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}
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Object *GDScriptNativeClass::instantiate() {
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return ClassDB::instantiate(name);
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}
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GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
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if (p_script->initializer) {
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return p_script->initializer;
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} else {
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GDScript *base = p_script->_base;
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if (base != nullptr) {
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return _super_constructor(base);
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} else {
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return nullptr;
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}
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}
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}
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void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
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GDScript *base = p_script->_base;
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if (base != nullptr) {
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_super_implicit_constructor(base, p_instance, r_error);
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if (r_error.error != Callable::CallError::CALL_OK) {
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return;
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}
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}
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p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
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}
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GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
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/* STEP 1, CREATE */
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GDScriptInstance *instance = memnew(GDScriptInstance);
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instance->base_ref_counted = p_is_ref_counted;
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instance->members.resize(member_indices.size());
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instance->script = Ref<GDScript>(this);
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instance->owner = p_owner;
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instance->owner_id = p_owner->get_instance_id();
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#ifdef DEBUG_ENABLED
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//needed for hot reloading
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for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
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instance->member_indices_cache[E.key] = E.value.index;
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}
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#endif
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instance->owner->set_script_instance(instance);
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/* STEP 2, INITIALIZE AND CONSTRUCT */
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{
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MutexLock lock(GDScriptLanguage::singleton->lock);
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instances.insert(instance->owner);
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}
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_super_implicit_constructor(this, instance, r_error);
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if (r_error.error != Callable::CallError::CALL_OK) {
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instance->script = Ref<GDScript>();
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instance->owner->set_script_instance(nullptr);
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{
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MutexLock lock(GDScriptLanguage::singleton->lock);
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instances.erase(p_owner);
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}
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ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
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}
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if (p_argcount < 0) {
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return instance;
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}
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initializer = _super_constructor(this);
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if (initializer != nullptr) {
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initializer->call(instance, p_args, p_argcount, r_error);
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if (r_error.error != Callable::CallError::CALL_OK) {
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instance->script = Ref<GDScript>();
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instance->owner->set_script_instance(nullptr);
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{
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MutexLock lock(GDScriptLanguage::singleton->lock);
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instances.erase(p_owner);
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}
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ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
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}
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}
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//@TODO make thread safe
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return instance;
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}
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Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
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/* STEP 1, CREATE */
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if (!valid) {
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r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
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return Variant();
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}
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r_error.error = Callable::CallError::CALL_OK;
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REF ref;
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Object *owner = nullptr;
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GDScript *_baseptr = this;
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while (_baseptr->_base) {
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_baseptr = _baseptr->_base;
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}
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ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
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if (_baseptr->native.ptr()) {
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owner = _baseptr->native->instantiate();
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} else {
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owner = memnew(RefCounted); //by default, no base means use reference
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}
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ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
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RefCounted *r = Object::cast_to<RefCounted>(owner);
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if (r) {
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ref = REF(r);
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}
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GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
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if (!instance) {
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if (ref.is_null()) {
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memdelete(owner); //no owner, sorry
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}
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return Variant();
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}
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if (ref.is_valid()) {
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return ref;
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} else {
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return owner;
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}
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}
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bool GDScript::can_instantiate() const {
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#ifdef TOOLS_ENABLED
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return valid && (tool || ScriptServer::is_scripting_enabled());
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#else
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return valid;
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#endif
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}
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Ref<Script> GDScript::get_base_script() const {
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if (_base) {
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return Ref<GDScript>(_base);
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} else {
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return Ref<Script>();
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}
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}
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StringName GDScript::get_instance_base_type() const {
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if (native.is_valid()) {
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return native->get_name();
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}
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if (base.is_valid() && base->is_valid()) {
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return base->get_instance_base_type();
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}
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return StringName();
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}
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struct _GDScriptMemberSort {
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int index = 0;
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StringName name;
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_FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
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};
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#ifdef TOOLS_ENABLED
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void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
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placeholders.erase(p_placeholder);
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}
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#endif
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void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const {
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const GDScript *current = this;
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while (current) {
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for (const KeyValue<StringName, GDScriptFunction *> &E : current->member_functions) {
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GDScriptFunction *func = E.value;
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MethodInfo mi;
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mi.name = E.key;
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for (int i = 0; i < func->get_argument_count(); i++) {
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PropertyInfo arginfo = func->get_argument_type(i);
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#ifdef TOOLS_ENABLED
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arginfo.name = func->get_argument_name(i);
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#endif
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mi.arguments.push_back(arginfo);
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}
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mi.return_val = func->get_return_type();
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r_list->push_back(mi);
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}
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if (!p_include_base) {
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return;
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}
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current = current->_base;
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}
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}
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void GDScript::get_script_method_list(List<MethodInfo> *r_list) const {
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_get_script_method_list(r_list, true);
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}
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void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const {
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const GDScript *sptr = this;
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List<PropertyInfo> props;
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while (sptr) {
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Vector<_GDScriptMemberSort> msort;
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for (const KeyValue<StringName, PropertyInfo> &E : sptr->member_info) {
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_GDScriptMemberSort ms;
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ERR_CONTINUE(!sptr->member_indices.has(E.key));
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ms.index = sptr->member_indices[E.key].index;
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ms.name = E.key;
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msort.push_back(ms);
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}
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msort.sort();
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msort.reverse();
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for (int i = 0; i < msort.size(); i++) {
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props.push_front(sptr->member_info[msort[i].name]);
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}
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if (!p_include_base) {
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break;
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}
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sptr = sptr->_base;
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}
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for (const PropertyInfo &E : props) {
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r_list->push_back(E);
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}
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}
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void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const {
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_get_script_property_list(r_list, true);
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}
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bool GDScript::has_method(const StringName &p_method) const {
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return member_functions.has(p_method);
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}
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MethodInfo GDScript::get_method_info(const StringName &p_method) const {
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const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);
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if (!E) {
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return MethodInfo();
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}
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GDScriptFunction *func = E->get();
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MethodInfo mi;
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mi.name = E->key();
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for (int i = 0; i < func->get_argument_count(); i++) {
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mi.arguments.push_back(func->get_argument_type(i));
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}
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mi.return_val = func->get_return_type();
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return mi;
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}
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bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
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#ifdef TOOLS_ENABLED
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const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);
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if (E) {
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r_value = E->get();
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return true;
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}
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if (base_cache.is_valid()) {
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return base_cache->get_property_default_value(p_property, r_value);
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}
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#endif
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return false;
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}
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ScriptInstance *GDScript::instance_create(Object *p_this) {
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GDScript *top = this;
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while (top->_base) {
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top = top->_base;
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}
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if (top->native.is_valid()) {
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if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
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if (EngineDebugger::is_active()) {
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GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
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}
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ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type '" + p_this->get_class() + "'" + ".");
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}
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}
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Callable::CallError unchecked_error;
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return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
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}
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PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
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#ifdef TOOLS_ENABLED
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PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
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placeholders.insert(si);
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_update_exports(nullptr, false, si);
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return si;
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#else
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return nullptr;
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#endif
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}
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bool GDScript::instance_has(const Object *p_this) const {
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MutexLock lock(GDScriptLanguage::singleton->lock);
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return instances.has((Object *)p_this);
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}
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bool GDScript::has_source_code() const {
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return !source.is_empty();
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}
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String GDScript::get_source_code() const {
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return source;
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}
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void GDScript::set_source_code(const String &p_code) {
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if (source == p_code) {
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return;
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}
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source = p_code;
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#ifdef TOOLS_ENABLED
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source_changed_cache = true;
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#endif
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}
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#ifdef TOOLS_ENABLED
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void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
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if (base_cache.is_valid()) {
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base_cache->_update_exports_values(values, propnames);
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}
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for (const KeyValue<StringName, Variant> &E : member_default_values_cache) {
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values[E.key] = E.value;
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}
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for (const PropertyInfo &E : members_cache) {
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propnames.push_back(E);
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}
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}
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void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) {
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if (_owner) {
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_owner->_add_doc(p_inner_class);
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} else {
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for (int i = 0; i < docs.size(); i++) {
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if (docs[i].name == p_inner_class.name) {
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docs.remove_at(i);
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break;
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}
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}
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docs.append(p_inner_class);
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}
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}
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void GDScript::_clear_doc() {
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docs.clear();
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doc = DocData::ClassDoc();
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}
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void GDScript::_update_doc() {
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_clear_doc();
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doc.script_path = "\"" + get_path().get_slice("://", 1) + "\"";
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if (!name.is_empty()) {
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doc.name = name;
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} else {
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doc.name = doc.script_path;
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}
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if (_owner) {
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doc.name = _owner->doc.name + "." + doc.name;
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doc.script_path = doc.script_path + "." + doc.name;
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}
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doc.is_script_doc = true;
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if (base.is_valid() && base->is_valid()) {
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if (!base->doc.name.is_empty()) {
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doc.inherits = base->doc.name;
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} else {
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doc.inherits = base->get_instance_base_type();
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}
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} else if (native.is_valid()) {
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doc.inherits = native->get_name();
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}
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doc.brief_description = doc_brief_description;
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doc.description = doc_description;
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doc.tutorials = doc_tutorials;
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for (const KeyValue<String, DocData::EnumDoc> &E : doc_enums) {
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if (!E.value.description.is_empty()) {
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doc.enums[E.key] = E.value.description;
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}
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}
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List<MethodInfo> methods;
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_get_script_method_list(&methods, false);
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for (int i = 0; i < methods.size(); i++) {
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// Ignore internal methods.
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if (methods[i].name[0] == '@') {
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continue;
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}
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DocData::MethodDoc method_doc;
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const String &class_name = methods[i].name;
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if (member_functions.has(class_name)) {
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GDScriptFunction *fn = member_functions[class_name];
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// Change class name if return type is script reference.
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GDScriptDataType return_type = fn->get_return_type();
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if (return_type.kind == GDScriptDataType::GDSCRIPT) {
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methods[i].return_val.class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(return_type.script_type));
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}
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// Change class name if argument is script reference.
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for (int j = 0; j < fn->get_argument_count(); j++) {
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GDScriptDataType arg_type = fn->get_argument_type(j);
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if (arg_type.kind == GDScriptDataType::GDSCRIPT) {
|
|
methods[i].arguments[j].class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(arg_type.script_type));
|
|
}
|
|
}
|
|
}
|
|
if (doc_functions.has(methods[i].name)) {
|
|
DocData::method_doc_from_methodinfo(method_doc, methods[i], doc_functions[methods[i].name]);
|
|
} else {
|
|
DocData::method_doc_from_methodinfo(method_doc, methods[i], String());
|
|
}
|
|
doc.methods.push_back(method_doc);
|
|
}
|
|
|
|
List<PropertyInfo> props;
|
|
_get_script_property_list(&props, false);
|
|
for (int i = 0; i < props.size(); i++) {
|
|
ScriptMemberInfo scr_member_info;
|
|
scr_member_info.propinfo = props[i];
|
|
scr_member_info.propinfo.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
|
|
if (member_indices.has(props[i].name)) {
|
|
const MemberInfo &mi = member_indices[props[i].name];
|
|
scr_member_info.setter = mi.setter;
|
|
scr_member_info.getter = mi.getter;
|
|
if (mi.data_type.kind == GDScriptDataType::GDSCRIPT) {
|
|
scr_member_info.propinfo.class_name = _get_gdscript_reference_class_name(
|
|
Object::cast_to<GDScript>(mi.data_type.script_type));
|
|
}
|
|
}
|
|
if (member_default_values.has(props[i].name)) {
|
|
scr_member_info.has_default_value = true;
|
|
scr_member_info.default_value = member_default_values[props[i].name];
|
|
}
|
|
if (doc_variables.has(props[i].name)) {
|
|
scr_member_info.doc_string = doc_variables[props[i].name];
|
|
}
|
|
|
|
DocData::PropertyDoc prop_doc;
|
|
DocData::property_doc_from_scriptmemberinfo(prop_doc, scr_member_info);
|
|
doc.properties.push_back(prop_doc);
|
|
}
|
|
|
|
List<MethodInfo> signals;
|
|
_get_script_signal_list(&signals, false);
|
|
for (int i = 0; i < signals.size(); i++) {
|
|
DocData::MethodDoc signal_doc;
|
|
if (doc_signals.has(signals[i].name)) {
|
|
DocData::signal_doc_from_methodinfo(signal_doc, signals[i], doc_signals[signals[i].name]);
|
|
} else {
|
|
DocData::signal_doc_from_methodinfo(signal_doc, signals[i], String());
|
|
}
|
|
doc.signals.push_back(signal_doc);
|
|
}
|
|
|
|
for (const KeyValue<StringName, Variant> &E : constants) {
|
|
if (subclasses.has(E.key)) {
|
|
continue;
|
|
}
|
|
|
|
// Enums.
|
|
bool is_enum = false;
|
|
if (E.value.get_type() == Variant::DICTIONARY) {
|
|
if (doc_enums.has(E.key)) {
|
|
is_enum = true;
|
|
for (int i = 0; i < doc_enums[E.key].values.size(); i++) {
|
|
doc_enums[E.key].values.write[i].enumeration = E.key;
|
|
doc.constants.push_back(doc_enums[E.key].values[i]);
|
|
}
|
|
}
|
|
}
|
|
if (!is_enum && doc_enums.has("@unnamed_enums")) {
|
|
for (int i = 0; i < doc_enums["@unnamed_enums"].values.size(); i++) {
|
|
if (E.key == doc_enums["@unnamed_enums"].values[i].name) {
|
|
is_enum = true;
|
|
DocData::ConstantDoc constant_doc;
|
|
constant_doc.enumeration = "@unnamed_enums";
|
|
DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_enums["@unnamed_enums"].values[i].description);
|
|
doc.constants.push_back(constant_doc);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!is_enum) {
|
|
DocData::ConstantDoc constant_doc;
|
|
String doc_description;
|
|
if (doc_constants.has(E.key)) {
|
|
doc_description = doc_constants[E.key];
|
|
}
|
|
DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_description);
|
|
doc.constants.push_back(constant_doc);
|
|
}
|
|
}
|
|
|
|
for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
|
|
E.value->_update_doc();
|
|
}
|
|
|
|
_add_doc(doc);
|
|
}
|
|
#endif
|
|
|
|
bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
static Vector<GDScript *> base_caches;
|
|
if (!p_recursive_call) {
|
|
base_caches.clear();
|
|
}
|
|
base_caches.append(this);
|
|
|
|
bool changed = false;
|
|
|
|
if (source_changed_cache) {
|
|
source_changed_cache = false;
|
|
changed = true;
|
|
|
|
String basedir = path;
|
|
|
|
if (basedir.is_empty()) {
|
|
basedir = get_path();
|
|
}
|
|
|
|
if (!basedir.is_empty()) {
|
|
basedir = basedir.get_base_dir();
|
|
}
|
|
|
|
GDScriptParser parser;
|
|
GDScriptAnalyzer analyzer(&parser);
|
|
Error err = parser.parse(source, path, false);
|
|
|
|
if (err == OK && analyzer.analyze() == OK) {
|
|
const GDScriptParser::ClassNode *c = parser.get_tree();
|
|
|
|
if (base_cache.is_valid()) {
|
|
base_cache->inheriters_cache.erase(get_instance_id());
|
|
base_cache = Ref<GDScript>();
|
|
}
|
|
|
|
if (c->extends_used) {
|
|
String path = "";
|
|
if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {
|
|
path = c->extends_path;
|
|
if (path.is_relative_path()) {
|
|
String base = get_path();
|
|
if (base.is_empty() || base.is_relative_path()) {
|
|
ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
|
|
} else {
|
|
path = base.get_base_dir().plus_file(path);
|
|
}
|
|
}
|
|
} else if (c->extends.size() != 0) {
|
|
const StringName &base = c->extends[0];
|
|
|
|
if (ScriptServer::is_global_class(base)) {
|
|
path = ScriptServer::get_global_class_path(base);
|
|
}
|
|
}
|
|
|
|
if (!path.is_empty()) {
|
|
if (path != get_path()) {
|
|
Ref<GDScript> bf = ResourceLoader::load(path);
|
|
|
|
if (bf.is_valid()) {
|
|
base_cache = bf;
|
|
bf->inheriters_cache.insert(get_instance_id());
|
|
}
|
|
} else {
|
|
ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
|
|
}
|
|
}
|
|
}
|
|
|
|
members_cache.clear();
|
|
member_default_values_cache.clear();
|
|
_signals.clear();
|
|
|
|
for (int i = 0; i < c->members.size(); i++) {
|
|
const GDScriptParser::ClassNode::Member &member = c->members[i];
|
|
|
|
switch (member.type) {
|
|
case GDScriptParser::ClassNode::Member::VARIABLE: {
|
|
if (!member.variable->exported) {
|
|
continue;
|
|
}
|
|
|
|
members_cache.push_back(member.variable->export_info);
|
|
Variant default_value;
|
|
if (member.variable->initializer && member.variable->initializer->is_constant) {
|
|
default_value = member.variable->initializer->reduced_value;
|
|
}
|
|
member_default_values_cache[member.variable->identifier->name] = default_value;
|
|
} break;
|
|
case GDScriptParser::ClassNode::Member::SIGNAL: {
|
|
// TODO: Cache this in parser to avoid loops like this.
|
|
Vector<StringName> parameters_names;
|
|
parameters_names.resize(member.signal->parameters.size());
|
|
for (int j = 0; j < member.signal->parameters.size(); j++) {
|
|
parameters_names.write[j] = member.signal->parameters[j]->identifier->name;
|
|
}
|
|
_signals[member.signal->identifier->name] = parameters_names;
|
|
} break;
|
|
default:
|
|
break; // Nothing.
|
|
}
|
|
}
|
|
} else {
|
|
placeholder_fallback_enabled = true;
|
|
return false;
|
|
}
|
|
} else if (placeholder_fallback_enabled) {
|
|
return false;
|
|
}
|
|
|
|
placeholder_fallback_enabled = false;
|
|
|
|
if (base_cache.is_valid() && base_cache->is_valid()) {
|
|
for (int i = 0; i < base_caches.size(); i++) {
|
|
if (base_caches[i] == base_cache.ptr()) {
|
|
if (r_err) {
|
|
*r_err = true;
|
|
}
|
|
valid = false; // to show error in the editor
|
|
base_cache->valid = false;
|
|
base_cache->inheriters_cache.clear(); // to prevent future stackoverflows
|
|
base_cache.unref();
|
|
base.unref();
|
|
_base = nullptr;
|
|
ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");
|
|
}
|
|
}
|
|
if (base_cache->_update_exports(r_err, true)) {
|
|
if (r_err && *r_err) {
|
|
return false;
|
|
}
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
|
|
|
|
// update placeholders if any
|
|
Map<StringName, Variant> values;
|
|
List<PropertyInfo> propnames;
|
|
_update_exports_values(values, propnames);
|
|
|
|
if (changed) {
|
|
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
|
|
E->get()->update(propnames, values);
|
|
}
|
|
} else {
|
|
p_instance_to_update->update(propnames, values);
|
|
}
|
|
}
|
|
|
|
return changed;
|
|
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
void GDScript::update_exports() {
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
bool cyclic_error = false;
|
|
_update_exports(&cyclic_error);
|
|
if (cyclic_error) {
|
|
return;
|
|
}
|
|
|
|
Set<ObjectID> copy = inheriters_cache; //might get modified
|
|
|
|
for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
|
|
Object *id = ObjectDB::get_instance(E->get());
|
|
GDScript *s = Object::cast_to<GDScript>(id);
|
|
if (!s) {
|
|
continue;
|
|
}
|
|
s->update_exports();
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
|
|
p_sc->path = p_path;
|
|
for (KeyValue<StringName, Ref<GDScript>> &E : p_sc->subclasses) {
|
|
_set_subclass_path(E.value, p_path);
|
|
}
|
|
}
|
|
|
|
String GDScript::_get_debug_path() const {
|
|
if (is_built_in() && !get_name().is_empty()) {
|
|
return get_name() + " (" + get_path() + ")";
|
|
} else {
|
|
return get_path();
|
|
}
|
|
}
|
|
|
|
Error GDScript::reload(bool p_keep_state) {
|
|
bool has_instances;
|
|
{
|
|
MutexLock lock(GDScriptLanguage::singleton->lock);
|
|
|
|
has_instances = instances.size();
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
|
|
|
|
String basedir = path;
|
|
|
|
if (basedir.is_empty()) {
|
|
basedir = get_path();
|
|
}
|
|
|
|
if (!basedir.is_empty()) {
|
|
basedir = basedir.get_base_dir();
|
|
}
|
|
|
|
// Loading a template, don't parse.
|
|
#ifdef TOOLS_ENABLED
|
|
if (basedir.begins_with(EditorSettings::get_singleton()->get_project_script_templates_dir())) {
|
|
return OK;
|
|
}
|
|
#else
|
|
if (source.contains("_BASE_")) {
|
|
return OK;
|
|
}
|
|
#endif
|
|
|
|
{
|
|
String source_path = path;
|
|
if (source_path.is_empty()) {
|
|
source_path = get_path();
|
|
}
|
|
if (!source_path.is_empty()) {
|
|
MutexLock lock(GDScriptCache::singleton->lock);
|
|
if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {
|
|
GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;
|
|
}
|
|
}
|
|
}
|
|
|
|
valid = false;
|
|
GDScriptParser parser;
|
|
Error err = parser.parse(source, path, false);
|
|
if (err) {
|
|
if (EngineDebugger::is_active()) {
|
|
GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
|
|
}
|
|
// TODO: Show all error messages.
|
|
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
|
|
ERR_FAIL_V(ERR_PARSE_ERROR);
|
|
}
|
|
|
|
GDScriptAnalyzer analyzer(&parser);
|
|
err = analyzer.analyze();
|
|
|
|
if (err) {
|
|
if (EngineDebugger::is_active()) {
|
|
GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
|
|
}
|
|
|
|
const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
|
|
while (e != nullptr) {
|
|
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
|
|
e = e->next();
|
|
}
|
|
ERR_FAIL_V(ERR_PARSE_ERROR);
|
|
}
|
|
|
|
bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
|
|
|
|
GDScriptCompiler compiler;
|
|
err = compiler.compile(&parser, this, p_keep_state);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
_update_doc();
|
|
#endif
|
|
|
|
if (err) {
|
|
if (can_run) {
|
|
if (EngineDebugger::is_active()) {
|
|
GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
|
|
}
|
|
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
|
|
ERR_FAIL_V(ERR_COMPILATION_FAILED);
|
|
} else {
|
|
return err;
|
|
}
|
|
}
|
|
#ifdef DEBUG_ENABLED
|
|
for (const GDScriptWarning &warning : parser.get_warnings()) {
|
|
if (EngineDebugger::is_active()) {
|
|
Vector<ScriptLanguage::StackInfo> si;
|
|
EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), false, ERR_HANDLER_WARNING, si);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
valid = true;
|
|
|
|
for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
|
|
_set_subclass_path(E.value, path);
|
|
}
|
|
|
|
_init_rpc_methods_properties();
|
|
|
|
return OK;
|
|
}
|
|
|
|
ScriptLanguage *GDScript::get_language() const {
|
|
return GDScriptLanguage::get_singleton();
|
|
}
|
|
|
|
void GDScript::get_constants(Map<StringName, Variant> *p_constants) {
|
|
if (p_constants) {
|
|
for (const KeyValue<StringName, Variant> &E : constants) {
|
|
(*p_constants)[E.key] = E.value;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GDScript::get_members(Set<StringName> *p_members) {
|
|
if (p_members) {
|
|
for (Set<StringName>::Element *E = members.front(); E; E = E->next()) {
|
|
p_members->insert(E->get());
|
|
}
|
|
}
|
|
}
|
|
|
|
const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {
|
|
return rpc_functions;
|
|
}
|
|
|
|
Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
GDScript *top = this;
|
|
while (top) {
|
|
Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
|
|
if (E) {
|
|
ERR_FAIL_COND_V_MSG(!E->get()->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
|
|
|
|
return E->get()->call(nullptr, p_args, p_argcount, r_error);
|
|
}
|
|
top = top->_base;
|
|
}
|
|
|
|
//none found, regular
|
|
|
|
return Script::call(p_method, p_args, p_argcount, r_error);
|
|
}
|
|
|
|
bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
|
|
{
|
|
const GDScript *top = this;
|
|
while (top) {
|
|
{
|
|
const Map<StringName, Variant>::Element *E = top->constants.find(p_name);
|
|
if (E) {
|
|
r_ret = E->get();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
{
|
|
const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);
|
|
if (E) {
|
|
r_ret = E->get();
|
|
return true;
|
|
}
|
|
}
|
|
top = top->_base;
|
|
}
|
|
|
|
if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
|
|
r_ret = get_source_code();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
|
|
if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
|
|
set_source_code(p_value);
|
|
reload();
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
|
|
p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
|
|
}
|
|
|
|
void GDScript::_bind_methods() {
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
|
|
|
|
ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
|
|
}
|
|
|
|
Vector<uint8_t> GDScript::get_as_byte_code() const {
|
|
return Vector<uint8_t>();
|
|
};
|
|
|
|
// TODO: Fully remove this. There's not this kind of "bytecode" anymore.
|
|
Error GDScript::load_byte_code(const String &p_path) {
|
|
return ERR_COMPILATION_FAILED;
|
|
}
|
|
|
|
Error GDScript::load_source_code(const String &p_path) {
|
|
Vector<uint8_t> sourcef;
|
|
Error err;
|
|
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
|
|
if (err) {
|
|
ERR_FAIL_COND_V(err, err);
|
|
}
|
|
|
|
uint64_t len = f->get_length();
|
|
sourcef.resize(len + 1);
|
|
uint8_t *w = sourcef.ptrw();
|
|
uint64_t r = f->get_buffer(w, len);
|
|
f->close();
|
|
memdelete(f);
|
|
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
|
|
w[len] = 0;
|
|
|
|
String s;
|
|
if (s.parse_utf8((const char *)w)) {
|
|
ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
|
|
}
|
|
|
|
source = s;
|
|
#ifdef TOOLS_ENABLED
|
|
source_changed_cache = true;
|
|
#endif
|
|
path = p_path;
|
|
return OK;
|
|
}
|
|
|
|
const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
|
|
return member_functions;
|
|
}
|
|
|
|
StringName GDScript::debug_get_member_by_index(int p_idx) const {
|
|
for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
|
|
if (E.value.index == p_idx) {
|
|
return E.key;
|
|
}
|
|
}
|
|
|
|
return "<error>";
|
|
}
|
|
|
|
Ref<GDScript> GDScript::get_base() const {
|
|
return base;
|
|
}
|
|
|
|
bool GDScript::inherits_script(const Ref<Script> &p_script) const {
|
|
Ref<GDScript> gd = p_script;
|
|
if (gd.is_null()) {
|
|
return false;
|
|
}
|
|
|
|
const GDScript *s = this;
|
|
|
|
while (s) {
|
|
if (s == p_script.ptr()) {
|
|
return true;
|
|
}
|
|
s = s->_base;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool GDScript::has_script_signal(const StringName &p_signal) const {
|
|
if (_signals.has(p_signal)) {
|
|
return true;
|
|
}
|
|
if (base.is_valid()) {
|
|
return base->has_script_signal(p_signal);
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
else if (base_cache.is_valid()) {
|
|
return base_cache->has_script_signal(p_signal);
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const {
|
|
for (const KeyValue<StringName, Vector<StringName>> &E : _signals) {
|
|
MethodInfo mi;
|
|
mi.name = E.key;
|
|
for (int i = 0; i < E.value.size(); i++) {
|
|
PropertyInfo arg;
|
|
arg.name = E.value[i];
|
|
mi.arguments.push_back(arg);
|
|
}
|
|
r_list->push_back(mi);
|
|
}
|
|
|
|
if (!p_include_base) {
|
|
return;
|
|
}
|
|
|
|
if (base.is_valid()) {
|
|
base->get_script_signal_list(r_list);
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
else if (base_cache.is_valid()) {
|
|
base_cache->get_script_signal_list(r_list);
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
|
|
_get_script_signal_list(r_signals, true);
|
|
}
|
|
|
|
String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) {
|
|
ERR_FAIL_NULL_V(p_gdscript, String());
|
|
|
|
String class_name;
|
|
while (p_gdscript) {
|
|
if (class_name.is_empty()) {
|
|
class_name = p_gdscript->get_script_class_name();
|
|
} else {
|
|
class_name = p_gdscript->get_script_class_name() + "." + class_name;
|
|
}
|
|
p_gdscript = p_gdscript->_owner;
|
|
}
|
|
return class_name;
|
|
}
|
|
|
|
GDScript::GDScript() :
|
|
script_list(this) {
|
|
#ifdef DEBUG_ENABLED
|
|
{
|
|
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
|
|
|
|
GDScriptLanguage::get_singleton()->script_list.add(&script_list);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void GDScript::_save_orphaned_subclasses() {
|
|
struct ClassRefWithName {
|
|
ObjectID id;
|
|
String fully_qualified_name;
|
|
};
|
|
Vector<ClassRefWithName> weak_subclasses;
|
|
// collect subclasses ObjectID and name
|
|
for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
|
|
E.value->_owner = nullptr; //bye, you are no longer owned cause I died
|
|
ClassRefWithName subclass;
|
|
subclass.id = E.value->get_instance_id();
|
|
subclass.fully_qualified_name = E.value->fully_qualified_name;
|
|
weak_subclasses.push_back(subclass);
|
|
}
|
|
|
|
// clear subclasses to allow unused subclasses to be deleted
|
|
subclasses.clear();
|
|
// subclasses are also held by constants, clear those as well
|
|
constants.clear();
|
|
|
|
// keep orphan subclass only for subclasses that are still in use
|
|
for (int i = 0; i < weak_subclasses.size(); i++) {
|
|
ClassRefWithName subclass = weak_subclasses[i];
|
|
Object *obj = ObjectDB::get_instance(subclass.id);
|
|
if (!obj) {
|
|
continue;
|
|
}
|
|
// subclass is not released
|
|
GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
|
|
}
|
|
}
|
|
|
|
void GDScript::_init_rpc_methods_properties() {
|
|
// Copy the base rpc methods so we don't mask their IDs.
|
|
rpc_functions.clear();
|
|
if (base.is_valid()) {
|
|
rpc_functions = base->rpc_functions;
|
|
}
|
|
|
|
GDScript *cscript = this;
|
|
Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front();
|
|
while (cscript) {
|
|
// RPC Methods
|
|
for (KeyValue<StringName, GDScriptFunction *> &E : cscript->member_functions) {
|
|
Multiplayer::RPCConfig config = E.value->get_rpc_config();
|
|
if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
|
|
config.name = E.value->get_name();
|
|
if (rpc_functions.find(config) == -1) {
|
|
rpc_functions.push_back(config);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (cscript != this) {
|
|
sub_E = sub_E->next();
|
|
}
|
|
|
|
if (sub_E) {
|
|
cscript = sub_E->get().ptr();
|
|
} else {
|
|
cscript = nullptr;
|
|
}
|
|
}
|
|
|
|
// Sort so we are 100% that they are always the same.
|
|
rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
|
|
}
|
|
|
|
GDScript::~GDScript() {
|
|
{
|
|
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
|
|
|
|
while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
|
|
// Order matters since clearing the stack may already cause
|
|
// the GDSCriptFunctionState to be destroyed and thus removed from the list.
|
|
pending_func_states.remove(E);
|
|
E->self()->_clear_stack();
|
|
}
|
|
}
|
|
|
|
for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
|
|
memdelete(E.value);
|
|
}
|
|
|
|
if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
|
|
GDScriptCache::remove_script(get_path());
|
|
}
|
|
|
|
_save_orphaned_subclasses();
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
// Clearing inner class doc, script doc only cleared when the script source deleted.
|
|
if (_owner) {
|
|
_clear_doc();
|
|
}
|
|
#endif
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
{
|
|
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
|
|
|
|
GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//////////////////////////////
|
|
// INSTANCE //
|
|
//////////////////////////////
|
|
|
|
bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
|
|
//member
|
|
{
|
|
const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
|
|
if (E) {
|
|
const GDScript::MemberInfo *member = &E->get();
|
|
if (member->setter) {
|
|
const Variant *val = &p_value;
|
|
Callable::CallError err;
|
|
call(member->setter, &val, 1, err);
|
|
if (err.error == Callable::CallError::CALL_OK) {
|
|
return true; //function exists, call was successful
|
|
} else {
|
|
return false;
|
|
}
|
|
} else {
|
|
if (member->data_type.has_type) {
|
|
if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) {
|
|
// Typed array.
|
|
if (p_value.get_type() == Variant::ARRAY) {
|
|
return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value);
|
|
} else {
|
|
return false;
|
|
}
|
|
} else if (!member->data_type.is_type(p_value)) {
|
|
// Try conversion
|
|
Callable::CallError ce;
|
|
const Variant *value = &p_value;
|
|
Variant converted;
|
|
Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
|
|
if (ce.error == Callable::CallError::CALL_OK) {
|
|
members.write[member->index] = converted;
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
members.write[member->index] = p_value;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
|
|
if (E) {
|
|
Variant name = p_name;
|
|
const Variant *args[2] = { &name, &p_value };
|
|
|
|
Callable::CallError err;
|
|
Variant ret = E->get()->call(this, (const Variant **)args, 2, err);
|
|
if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
|
|
return true;
|
|
}
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
|
|
const GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
{
|
|
const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
|
|
if (E) {
|
|
if (E->get().getter) {
|
|
Callable::CallError err;
|
|
r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, nullptr, 0, err);
|
|
if (err.error == Callable::CallError::CALL_OK) {
|
|
return true;
|
|
}
|
|
}
|
|
r_ret = members[E->get().index];
|
|
return true; //index found
|
|
}
|
|
}
|
|
|
|
{
|
|
const GDScript *sl = sptr;
|
|
while (sl) {
|
|
const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);
|
|
if (E) {
|
|
r_ret = E->get();
|
|
return true; //index found
|
|
}
|
|
sl = sl->_base;
|
|
}
|
|
}
|
|
|
|
{
|
|
// Signals.
|
|
const GDScript *sl = sptr;
|
|
while (sl) {
|
|
const Map<StringName, Vector<StringName>>::Element *E = sl->_signals.find(p_name);
|
|
if (E) {
|
|
r_ret = Signal(this->owner, E->key());
|
|
return true; //index found
|
|
}
|
|
sl = sl->_base;
|
|
}
|
|
}
|
|
|
|
{
|
|
// Methods.
|
|
const GDScript *sl = sptr;
|
|
while (sl) {
|
|
const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name);
|
|
if (E) {
|
|
Multiplayer::RPCConfig config;
|
|
config.name = p_name;
|
|
if (sptr->rpc_functions.find(config) != -1) {
|
|
r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key())));
|
|
} else {
|
|
r_ret = Callable(this->owner, E->key());
|
|
}
|
|
return true; //index found
|
|
}
|
|
sl = sl->_base;
|
|
}
|
|
}
|
|
|
|
{
|
|
const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
|
|
if (E) {
|
|
Variant name = p_name;
|
|
const Variant *args[1] = { &name };
|
|
|
|
Callable::CallError err;
|
|
Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
|
|
if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
|
|
r_ret = ret;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
|
|
const GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
if (sptr->member_info.has(p_name)) {
|
|
if (r_is_valid) {
|
|
*r_is_valid = true;
|
|
}
|
|
return sptr->member_info[p_name].type;
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
if (r_is_valid) {
|
|
*r_is_valid = false;
|
|
}
|
|
return Variant::NIL;
|
|
}
|
|
|
|
void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
|
|
// exported members, not done yet!
|
|
|
|
const GDScript *sptr = script.ptr();
|
|
List<PropertyInfo> props;
|
|
|
|
while (sptr) {
|
|
const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
|
|
if (E) {
|
|
Callable::CallError err;
|
|
Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
|
|
if (err.error == Callable::CallError::CALL_OK) {
|
|
ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
|
|
|
|
Array arr = ret;
|
|
for (int i = 0; i < arr.size(); i++) {
|
|
Dictionary d = arr[i];
|
|
ERR_CONTINUE(!d.has("name"));
|
|
ERR_CONTINUE(!d.has("type"));
|
|
PropertyInfo pinfo;
|
|
pinfo.type = Variant::Type(d["type"].operator int());
|
|
ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
|
|
pinfo.name = d["name"];
|
|
ERR_CONTINUE(pinfo.name.is_empty());
|
|
if (d.has("hint")) {
|
|
pinfo.hint = PropertyHint(d["hint"].operator int());
|
|
}
|
|
if (d.has("hint_string")) {
|
|
pinfo.hint_string = d["hint_string"];
|
|
}
|
|
if (d.has("usage")) {
|
|
pinfo.usage = d["usage"];
|
|
}
|
|
|
|
props.push_back(pinfo);
|
|
}
|
|
}
|
|
}
|
|
|
|
//instance a fake script for editing the values
|
|
|
|
Vector<_GDScriptMemberSort> msort;
|
|
for (const KeyValue<StringName, PropertyInfo> &F : sptr->member_info) {
|
|
_GDScriptMemberSort ms;
|
|
ERR_CONTINUE(!sptr->member_indices.has(F.key));
|
|
ms.index = sptr->member_indices[F.key].index;
|
|
ms.name = F.key;
|
|
msort.push_back(ms);
|
|
}
|
|
|
|
msort.sort();
|
|
msort.reverse();
|
|
for (int i = 0; i < msort.size(); i++) {
|
|
props.push_front(sptr->member_info[msort[i].name]);
|
|
}
|
|
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
for (const PropertyInfo &E : props) {
|
|
p_properties->push_back(E);
|
|
}
|
|
}
|
|
|
|
void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
|
|
const GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
for (const KeyValue<StringName, GDScriptFunction *> &E : sptr->member_functions) {
|
|
MethodInfo mi;
|
|
mi.name = E.key;
|
|
mi.flags |= METHOD_FLAG_FROM_SCRIPT;
|
|
for (int i = 0; i < E.value->get_argument_count(); i++) {
|
|
mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
|
|
}
|
|
p_list->push_back(mi);
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
}
|
|
|
|
bool GDScriptInstance::has_method(const StringName &p_method) const {
|
|
const GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
|
|
if (E) {
|
|
return true;
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
|
|
if (E) {
|
|
return E->get()->call(this, p_args, p_argcount, r_error);
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
|
|
return Variant();
|
|
}
|
|
|
|
void GDScriptInstance::notification(int p_notification) {
|
|
//notification is not virtual, it gets called at ALL levels just like in C.
|
|
Variant value = p_notification;
|
|
const Variant *args[1] = { &value };
|
|
|
|
GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
|
|
if (E) {
|
|
Callable::CallError err;
|
|
E->get()->call(this, args, 1, err);
|
|
if (err.error != Callable::CallError::CALL_OK) {
|
|
//print error about notification call
|
|
}
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
}
|
|
|
|
String GDScriptInstance::to_string(bool *r_valid) {
|
|
if (has_method(CoreStringNames::get_singleton()->_to_string)) {
|
|
Callable::CallError ce;
|
|
Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
|
|
if (ce.error == Callable::CallError::CALL_OK) {
|
|
if (ret.get_type() != Variant::STRING) {
|
|
if (r_valid) {
|
|
*r_valid = false;
|
|
}
|
|
ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
|
|
}
|
|
if (r_valid) {
|
|
*r_valid = true;
|
|
}
|
|
return ret.operator String();
|
|
}
|
|
}
|
|
if (r_valid) {
|
|
*r_valid = false;
|
|
}
|
|
return String();
|
|
}
|
|
|
|
Ref<Script> GDScriptInstance::get_script() const {
|
|
return script;
|
|
}
|
|
|
|
ScriptLanguage *GDScriptInstance::get_language() {
|
|
return GDScriptLanguage::get_singleton();
|
|
}
|
|
|
|
const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const {
|
|
return script->get_rpc_methods();
|
|
}
|
|
|
|
void GDScriptInstance::reload_members() {
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
members.resize(script->member_indices.size()); //resize
|
|
|
|
Vector<Variant> new_members;
|
|
new_members.resize(script->member_indices.size());
|
|
|
|
//pass the values to the new indices
|
|
for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
|
|
if (member_indices_cache.has(E.key)) {
|
|
Variant value = members[member_indices_cache[E.key]];
|
|
new_members.write[E.value.index] = value;
|
|
}
|
|
}
|
|
|
|
//apply
|
|
members = new_members;
|
|
|
|
//pass the values to the new indices
|
|
member_indices_cache.clear();
|
|
for (const KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
|
|
member_indices_cache[E.key] = E.value.index;
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
GDScriptInstance::GDScriptInstance() {
|
|
owner = nullptr;
|
|
base_ref_counted = false;
|
|
}
|
|
|
|
GDScriptInstance::~GDScriptInstance() {
|
|
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
|
|
|
|
while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
|
|
// Order matters since clearing the stack may already cause
|
|
// the GDSCriptFunctionState to be destroyed and thus removed from the list.
|
|
pending_func_states.remove(E);
|
|
E->self()->_clear_stack();
|
|
}
|
|
|
|
if (script.is_valid() && owner) {
|
|
script->instances.erase(owner);
|
|
}
|
|
}
|
|
|
|
/************* SCRIPT LANGUAGE **************/
|
|
|
|
GDScriptLanguage *GDScriptLanguage::singleton = nullptr;
|
|
|
|
String GDScriptLanguage::get_name() const {
|
|
return "GDScript";
|
|
}
|
|
|
|
/* LANGUAGE FUNCTIONS */
|
|
|
|
void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
|
|
if (globals.has(p_name)) {
|
|
//overwrite existing
|
|
global_array.write[globals[p_name]] = p_value;
|
|
return;
|
|
}
|
|
globals[p_name] = global_array.size();
|
|
global_array.push_back(p_value);
|
|
_global_array = global_array.ptrw();
|
|
}
|
|
|
|
void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
|
|
_add_global(p_variable, p_value);
|
|
}
|
|
|
|
void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {
|
|
named_globals[p_name] = p_value;
|
|
}
|
|
|
|
void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
|
|
ERR_FAIL_COND(!named_globals.has(p_name));
|
|
named_globals.erase(p_name);
|
|
}
|
|
|
|
void GDScriptLanguage::init() {
|
|
//populate global constants
|
|
int gcc = CoreConstants::get_global_constant_count();
|
|
for (int i = 0; i < gcc; i++) {
|
|
_add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));
|
|
}
|
|
|
|
_add_global(StaticCString::create("PI"), Math_PI);
|
|
_add_global(StaticCString::create("TAU"), Math_TAU);
|
|
_add_global(StaticCString::create("INF"), INFINITY);
|
|
_add_global(StaticCString::create("NAN"), NAN);
|
|
|
|
//populate native classes
|
|
|
|
List<StringName> class_list;
|
|
ClassDB::get_class_list(&class_list);
|
|
for (const StringName &n : class_list) {
|
|
if (globals.has(n)) {
|
|
continue;
|
|
}
|
|
Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));
|
|
_add_global(n, nc);
|
|
}
|
|
|
|
//populate singletons
|
|
|
|
List<Engine::Singleton> singletons;
|
|
Engine::get_singleton()->get_singletons(&singletons);
|
|
for (const Engine::Singleton &E : singletons) {
|
|
_add_global(E.name, E.ptr);
|
|
}
|
|
|
|
#ifdef TESTS_ENABLED
|
|
GDScriptTests::GDScriptTestRunner::handle_cmdline();
|
|
#endif
|
|
}
|
|
|
|
String GDScriptLanguage::get_type() const {
|
|
return "GDScript";
|
|
}
|
|
|
|
String GDScriptLanguage::get_extension() const {
|
|
return "gd";
|
|
}
|
|
|
|
Error GDScriptLanguage::execute_file(const String &p_path) {
|
|
// ??
|
|
return OK;
|
|
}
|
|
|
|
void GDScriptLanguage::finish() {
|
|
}
|
|
|
|
void GDScriptLanguage::profiling_start() {
|
|
#ifdef DEBUG_ENABLED
|
|
MutexLock lock(this->lock);
|
|
|
|
SelfList<GDScriptFunction> *elem = function_list.first();
|
|
while (elem) {
|
|
elem->self()->profile.call_count = 0;
|
|
elem->self()->profile.self_time = 0;
|
|
elem->self()->profile.total_time = 0;
|
|
elem->self()->profile.frame_call_count = 0;
|
|
elem->self()->profile.frame_self_time = 0;
|
|
elem->self()->profile.frame_total_time = 0;
|
|
elem->self()->profile.last_frame_call_count = 0;
|
|
elem->self()->profile.last_frame_self_time = 0;
|
|
elem->self()->profile.last_frame_total_time = 0;
|
|
elem = elem->next();
|
|
}
|
|
|
|
profiling = true;
|
|
#endif
|
|
}
|
|
|
|
void GDScriptLanguage::profiling_stop() {
|
|
#ifdef DEBUG_ENABLED
|
|
MutexLock lock(this->lock);
|
|
|
|
profiling = false;
|
|
#endif
|
|
}
|
|
|
|
int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
|
int current = 0;
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
MutexLock lock(this->lock);
|
|
|
|
SelfList<GDScriptFunction> *elem = function_list.first();
|
|
while (elem) {
|
|
if (current >= p_info_max) {
|
|
break;
|
|
}
|
|
p_info_arr[current].call_count = elem->self()->profile.call_count;
|
|
p_info_arr[current].self_time = elem->self()->profile.self_time;
|
|
p_info_arr[current].total_time = elem->self()->profile.total_time;
|
|
p_info_arr[current].signature = elem->self()->profile.signature;
|
|
elem = elem->next();
|
|
current++;
|
|
}
|
|
#endif
|
|
|
|
return current;
|
|
}
|
|
|
|
int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
|
int current = 0;
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
MutexLock lock(this->lock);
|
|
|
|
SelfList<GDScriptFunction> *elem = function_list.first();
|
|
while (elem) {
|
|
if (current >= p_info_max) {
|
|
break;
|
|
}
|
|
if (elem->self()->profile.last_frame_call_count > 0) {
|
|
p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
|
|
p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
|
|
p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
|
|
p_info_arr[current].signature = elem->self()->profile.signature;
|
|
current++;
|
|
}
|
|
elem = elem->next();
|
|
}
|
|
#endif
|
|
|
|
return current;
|
|
}
|
|
|
|
struct GDScriptDepSort {
|
|
//must support sorting so inheritance works properly (parent must be reloaded first)
|
|
bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
|
|
if (A == B) {
|
|
return false; //shouldn't happen but..
|
|
}
|
|
const GDScript *I = B->get_base().ptr();
|
|
while (I) {
|
|
if (I == A.ptr()) {
|
|
// A is a base of B
|
|
return true;
|
|
}
|
|
|
|
I = I->get_base().ptr();
|
|
}
|
|
|
|
return false; //not a base
|
|
}
|
|
};
|
|
|
|
void GDScriptLanguage::reload_all_scripts() {
|
|
#ifdef DEBUG_ENABLED
|
|
print_verbose("GDScript: Reloading all scripts");
|
|
List<Ref<GDScript>> scripts;
|
|
{
|
|
MutexLock lock(this->lock);
|
|
|
|
SelfList<GDScript> *elem = script_list.first();
|
|
while (elem) {
|
|
if (elem->self()->get_path().is_resource_file()) {
|
|
print_verbose("GDScript: Found: " + elem->self()->get_path());
|
|
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
|
|
}
|
|
elem = elem->next();
|
|
}
|
|
}
|
|
|
|
//as scripts are going to be reloaded, must proceed without locking here
|
|
|
|
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
|
|
|
|
for (Ref<GDScript> &script : scripts) {
|
|
print_verbose("GDScript: Reloading: " + script->get_path());
|
|
script->load_source_code(script->get_path());
|
|
script->reload(true);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
List<Ref<GDScript>> scripts;
|
|
{
|
|
MutexLock lock(this->lock);
|
|
|
|
SelfList<GDScript> *elem = script_list.first();
|
|
while (elem) {
|
|
if (elem->self()->get_path().is_resource_file()) {
|
|
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
|
|
}
|
|
elem = elem->next();
|
|
}
|
|
}
|
|
|
|
//when someone asks you why dynamically typed languages are easier to write....
|
|
|
|
Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
|
|
|
|
//as scripts are going to be reloaded, must proceed without locking here
|
|
|
|
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
|
|
|
|
for (Ref<GDScript> &script : scripts) {
|
|
bool reload = script == p_script || to_reload.has(script->get_base());
|
|
|
|
if (!reload) {
|
|
continue;
|
|
}
|
|
|
|
to_reload.insert(script, Map<ObjectID, List<Pair<StringName, Variant>>>());
|
|
|
|
if (!p_soft_reload) {
|
|
//save state and remove script from instances
|
|
Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[script];
|
|
|
|
while (script->instances.front()) {
|
|
Object *obj = script->instances.front()->get();
|
|
//save instance info
|
|
List<Pair<StringName, Variant>> state;
|
|
if (obj->get_script_instance()) {
|
|
obj->get_script_instance()->get_property_state(state);
|
|
map[obj->get_instance_id()] = state;
|
|
obj->set_script(Variant());
|
|
}
|
|
}
|
|
|
|
//same thing for placeholders
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
while (script->placeholders.size()) {
|
|
Object *obj = script->placeholders.front()->get()->get_owner();
|
|
|
|
//save instance info
|
|
if (obj->get_script_instance()) {
|
|
map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
|
|
List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
|
|
obj->get_script_instance()->get_property_state(state);
|
|
obj->set_script(Variant());
|
|
} else {
|
|
// no instance found. Let's remove it so we don't loop forever
|
|
script->placeholders.erase(script->placeholders.front()->get());
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : script->pending_reload_state) {
|
|
map[F.key] = F.value; //pending to reload, use this one instead
|
|
}
|
|
}
|
|
}
|
|
|
|
for (KeyValue<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) {
|
|
Ref<GDScript> scr = E.key;
|
|
scr->reload(p_soft_reload);
|
|
|
|
//restore state if saved
|
|
for (KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : E.value) {
|
|
List<Pair<StringName, Variant>> &saved_state = F.value;
|
|
|
|
Object *obj = ObjectDB::get_instance(F.key);
|
|
if (!obj) {
|
|
continue;
|
|
}
|
|
|
|
if (!p_soft_reload) {
|
|
//clear it just in case (may be a pending reload state)
|
|
obj->set_script(Variant());
|
|
}
|
|
obj->set_script(scr);
|
|
|
|
ScriptInstance *script_instance = obj->get_script_instance();
|
|
|
|
if (!script_instance) {
|
|
//failed, save reload state for next time if not saved
|
|
if (!scr->pending_reload_state.has(obj->get_instance_id())) {
|
|
scr->pending_reload_state[obj->get_instance_id()] = saved_state;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
|
|
PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
|
|
for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
|
|
placeholder->property_set_fallback(G->get().first, G->get().second);
|
|
}
|
|
} else {
|
|
for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
|
|
script_instance->set(G->get().first, G->get().second);
|
|
}
|
|
}
|
|
|
|
scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
|
|
}
|
|
|
|
//if instance states were saved, set them!
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
void GDScriptLanguage::frame() {
|
|
calls = 0;
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (profiling) {
|
|
MutexLock lock(this->lock);
|
|
|
|
SelfList<GDScriptFunction> *elem = function_list.first();
|
|
while (elem) {
|
|
elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;
|
|
elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;
|
|
elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;
|
|
elem->self()->profile.frame_call_count = 0;
|
|
elem->self()->profile.frame_self_time = 0;
|
|
elem->self()->profile.frame_total_time = 0;
|
|
elem = elem->next();
|
|
}
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
/* EDITOR FUNCTIONS */
|
|
void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
|
|
// TODO: Add annotations here?
|
|
static const char *_reserved_words[] = {
|
|
// operators
|
|
"and",
|
|
"in",
|
|
"not",
|
|
"or",
|
|
// types and values
|
|
"false",
|
|
"float",
|
|
"int",
|
|
"bool",
|
|
"null",
|
|
"PI",
|
|
"TAU",
|
|
"INF",
|
|
"NAN",
|
|
"self",
|
|
"true",
|
|
"void",
|
|
// functions
|
|
"as",
|
|
"assert",
|
|
"await",
|
|
"breakpoint",
|
|
"class",
|
|
"class_name",
|
|
"extends",
|
|
"is",
|
|
"func",
|
|
"preload",
|
|
"signal",
|
|
"super",
|
|
// var
|
|
"const",
|
|
"enum",
|
|
"static",
|
|
"var",
|
|
// control flow
|
|
"break",
|
|
"continue",
|
|
"if",
|
|
"elif",
|
|
"else",
|
|
"for",
|
|
"pass",
|
|
"return",
|
|
"match",
|
|
"while",
|
|
// These keywords are not implemented currently, but reserved for (potential) future use.
|
|
// We highlight them as keywords to make errors easier to understand.
|
|
"trait",
|
|
"namespace",
|
|
"yield",
|
|
nullptr
|
|
};
|
|
|
|
const char **w = _reserved_words;
|
|
|
|
while (*w) {
|
|
p_words->push_back(*w);
|
|
w++;
|
|
}
|
|
|
|
List<StringName> functions;
|
|
GDScriptUtilityFunctions::get_function_list(&functions);
|
|
|
|
for (const StringName &E : functions) {
|
|
p_words->push_back(String(E));
|
|
}
|
|
}
|
|
|
|
bool GDScriptLanguage::is_control_flow_keyword(String p_keyword) const {
|
|
return p_keyword == "break" ||
|
|
p_keyword == "continue" ||
|
|
p_keyword == "elif" ||
|
|
p_keyword == "else" ||
|
|
p_keyword == "if" ||
|
|
p_keyword == "for" ||
|
|
p_keyword == "match" ||
|
|
p_keyword == "pass" ||
|
|
p_keyword == "return" ||
|
|
p_keyword == "while";
|
|
}
|
|
|
|
bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
|
|
return p_type == "GDScript";
|
|
}
|
|
|
|
String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
|
|
Vector<uint8_t> sourcef;
|
|
Error err;
|
|
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
|
|
if (err) {
|
|
return String();
|
|
}
|
|
|
|
String source = f->get_as_utf8_string();
|
|
|
|
GDScriptParser parser;
|
|
err = parser.parse(source, p_path, false);
|
|
|
|
// TODO: Simplify this code by using the analyzer to get full inheritance.
|
|
if (err == OK) {
|
|
const GDScriptParser::ClassNode *c = parser.get_tree();
|
|
if (r_icon_path) {
|
|
if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {
|
|
*r_icon_path = c->icon_path;
|
|
} else if (c->icon_path.is_relative_path()) {
|
|
*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
|
|
}
|
|
}
|
|
if (r_base_type) {
|
|
const GDScriptParser::ClassNode *subclass = c;
|
|
String path = p_path;
|
|
GDScriptParser subparser;
|
|
while (subclass) {
|
|
if (subclass->extends_used) {
|
|
if (!subclass->extends_path.is_empty()) {
|
|
if (subclass->extends.size() == 0) {
|
|
get_global_class_name(subclass->extends_path, r_base_type);
|
|
subclass = nullptr;
|
|
break;
|
|
} else {
|
|
Vector<StringName> extend_classes = subclass->extends;
|
|
|
|
FileAccessRef subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
|
|
if (!subfile) {
|
|
break;
|
|
}
|
|
String subsource = subfile->get_as_utf8_string();
|
|
|
|
if (subsource.is_empty()) {
|
|
break;
|
|
}
|
|
String subpath = subclass->extends_path;
|
|
if (subpath.is_relative_path()) {
|
|
subpath = path.get_base_dir().plus_file(subpath).simplify_path();
|
|
}
|
|
|
|
if (OK != subparser.parse(subsource, subpath, false)) {
|
|
break;
|
|
}
|
|
path = subpath;
|
|
subclass = subparser.get_tree();
|
|
|
|
while (extend_classes.size() > 0) {
|
|
bool found = false;
|
|
for (int i = 0; i < subclass->members.size(); i++) {
|
|
if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
|
|
continue;
|
|
}
|
|
|
|
const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
|
|
if (inner_class->identifier->name == extend_classes[0]) {
|
|
extend_classes.remove_at(0);
|
|
found = true;
|
|
subclass = inner_class;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
subclass = nullptr;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else if (subclass->extends.size() == 1) {
|
|
*r_base_type = subclass->extends[0];
|
|
subclass = nullptr;
|
|
} else {
|
|
break;
|
|
}
|
|
} else {
|
|
*r_base_type = "RefCounted";
|
|
subclass = nullptr;
|
|
}
|
|
}
|
|
}
|
|
return c->identifier != nullptr ? String(c->identifier->name) : String();
|
|
}
|
|
|
|
return String();
|
|
}
|
|
|
|
GDScriptLanguage::GDScriptLanguage() {
|
|
calls = 0;
|
|
ERR_FAIL_COND(singleton);
|
|
singleton = this;
|
|
strings._init = StaticCString::create("_init");
|
|
strings._notification = StaticCString::create("_notification");
|
|
strings._set = StaticCString::create("_set");
|
|
strings._get = StaticCString::create("_get");
|
|
strings._get_property_list = StaticCString::create("_get_property_list");
|
|
strings._script_source = StaticCString::create("script/source");
|
|
_debug_parse_err_line = -1;
|
|
_debug_parse_err_file = "";
|
|
|
|
profiling = false;
|
|
script_frame_time = 0;
|
|
|
|
_debug_call_stack_pos = 0;
|
|
int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
|
|
|
|
if (EngineDebugger::is_active()) {
|
|
//debugging enabled!
|
|
|
|
_debug_max_call_stack = dmcs;
|
|
_call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
|
|
|
|
} else {
|
|
_debug_max_call_stack = 0;
|
|
_call_stack = nullptr;
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
GLOBAL_DEF("debug/gdscript/warnings/enable", true);
|
|
GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
|
|
GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
|
|
for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
|
|
String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
|
|
bool default_enabled = !warning.begins_with("unsafe_");
|
|
GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled);
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
}
|
|
|
|
GDScriptLanguage::~GDScriptLanguage() {
|
|
if (_call_stack) {
|
|
memdelete_arr(_call_stack);
|
|
}
|
|
|
|
// Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
|
|
SelfList<GDScript> *s = script_list.first();
|
|
while (s) {
|
|
GDScript *script = s->self();
|
|
// This ensures the current script is not released before we can check what's the next one
|
|
// in the list (we can't get the next upfront because we don't know if the reference breaking
|
|
// will cause it -or any other after it, for that matter- to be released so the next one
|
|
// is not the same as before).
|
|
script->reference();
|
|
|
|
for (KeyValue<StringName, GDScriptFunction *> &E : script->member_functions) {
|
|
GDScriptFunction *func = E.value;
|
|
for (int i = 0; i < func->argument_types.size(); i++) {
|
|
func->argument_types.write[i].script_type_ref = Ref<Script>();
|
|
}
|
|
func->return_type.script_type_ref = Ref<Script>();
|
|
}
|
|
for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
|
|
E.value.data_type.script_type_ref = Ref<Script>();
|
|
}
|
|
|
|
s = s->next();
|
|
script->unreference();
|
|
}
|
|
|
|
singleton = nullptr;
|
|
}
|
|
|
|
void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
|
|
orphan_subclasses[p_qualified_name] = p_subclass;
|
|
}
|
|
|
|
Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
|
|
Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
|
|
if (!orphan_subclass_element) {
|
|
return Ref<GDScript>();
|
|
}
|
|
ObjectID orphan_subclass = orphan_subclass_element->get();
|
|
Object *obj = ObjectDB::get_instance(orphan_subclass);
|
|
orphan_subclasses.erase(orphan_subclass_element);
|
|
if (!obj) {
|
|
return Ref<GDScript>();
|
|
}
|
|
return Ref<GDScript>(Object::cast_to<GDScript>(obj));
|
|
}
|
|
|
|
/*************** RESOURCE ***************/
|
|
|
|
RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
|
|
if (r_error) {
|
|
*r_error = ERR_FILE_CANT_OPEN;
|
|
}
|
|
|
|
Error err;
|
|
Ref<GDScript> script = GDScriptCache::get_full_script(p_path, err);
|
|
|
|
// TODO: Reintroduce binary and encrypted scripts.
|
|
|
|
if (script.is_null()) {
|
|
// Don't fail loading because of parsing error.
|
|
script.instantiate();
|
|
}
|
|
|
|
if (r_error) {
|
|
*r_error = OK;
|
|
}
|
|
|
|
return script;
|
|
}
|
|
|
|
void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
|
|
p_extensions->push_back("gd");
|
|
// TODO: Reintroduce binary and encrypted scripts.
|
|
// p_extensions->push_back("gdc");
|
|
// p_extensions->push_back("gde");
|
|
}
|
|
|
|
bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
|
|
return (p_type == "Script" || p_type == "GDScript");
|
|
}
|
|
|
|
String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
|
|
String el = p_path.get_extension().to_lower();
|
|
// TODO: Reintroduce binary and encrypted scripts.
|
|
if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {
|
|
return "GDScript";
|
|
}
|
|
return "";
|
|
}
|
|
|
|
void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
|
|
FileAccessRef file = FileAccess::open(p_path, FileAccess::READ);
|
|
ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'.");
|
|
|
|
String source = file->get_as_utf8_string();
|
|
if (source.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
GDScriptParser parser;
|
|
if (OK != parser.parse(source, p_path, false)) {
|
|
return;
|
|
}
|
|
|
|
for (const String &E : parser.get_dependencies()) {
|
|
p_dependencies->push_back(E);
|
|
}
|
|
}
|
|
|
|
Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
|
|
Ref<GDScript> sqscr = p_resource;
|
|
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
|
|
|
|
String source = sqscr->get_source_code();
|
|
|
|
Error err;
|
|
FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
|
|
|
|
ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
|
|
|
|
file->store_string(source);
|
|
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
|
|
memdelete(file);
|
|
return ERR_CANT_CREATE;
|
|
}
|
|
file->close();
|
|
memdelete(file);
|
|
|
|
if (ScriptServer::is_reload_scripts_on_save_enabled()) {
|
|
GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
|
|
if (Object::cast_to<GDScript>(*p_resource)) {
|
|
p_extensions->push_back("gd");
|
|
}
|
|
}
|
|
|
|
bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
|
|
return Object::cast_to<GDScript>(*p_resource) != nullptr;
|
|
}
|