88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
#ifndef RASTERIZER_EFFECTS_RD_H
|
|
#define RASTERIZER_EFFECTS_RD_H
|
|
|
|
#include "render_pipeline_vertex_format_cache_rd.h"
|
|
#include "shaders/blur.glsl.gen.h"
|
|
|
|
class RasterizerEffectsRD {
|
|
|
|
enum BlurMode {
|
|
BLUR_MODE_GAUSSIAN_BLUR,
|
|
BLUR_MODE_GAUSSIAN_GLOW,
|
|
BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE,
|
|
BLUR_MODE_DOF_NEAR_LOW,
|
|
BLUR_MODE_DOF_NEAR_MEDIUM,
|
|
BLUR_MODE_DOF_NEAR_HIGH,
|
|
BLUR_MODE_DOF_NEAR_MERGE_LOW,
|
|
BLUR_MODE_DOF_NEAR_MERGE_MEDIUM,
|
|
BLUR_MODE_DOF_NEAR_MERGE_HIGH,
|
|
BLUR_MODE_DOF_FAR_LOW,
|
|
BLUR_MODE_DOF_FAR_MEDIUM,
|
|
BLUR_MODE_DOF_FAR_HIGH,
|
|
BLUR_MODE_SSAO_MERGE,
|
|
BLUR_MODE_SIMPLY_COPY,
|
|
BLUR_MODE_MAX,
|
|
|
|
};
|
|
|
|
enum {
|
|
BLUR_FLAG_HORIZONTAL = (1 << 0),
|
|
BLUR_FLAG_USE_BLUR_SECTION = (1 << 1),
|
|
BLUR_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 2),
|
|
BLUR_FLAG_DOF_NEAR_FIRST_TAP = (1 << 3),
|
|
BLUR_FLAG_GLOW_FIRST_PASS = (1 << 4)
|
|
};
|
|
|
|
struct BlurPushConstant {
|
|
float section[4];
|
|
float pixel_size[2];
|
|
uint32_t flags;
|
|
uint32_t pad;
|
|
//glow
|
|
float glow_strength;
|
|
float glow_bloom;
|
|
float glow_hdr_threshold;
|
|
float glow_hdr_scale;
|
|
float glow_exposure;
|
|
float glow_white;
|
|
float glow_luminance_cap;
|
|
float glow_auto_exposure_grey;
|
|
//dof
|
|
float dof_begin;
|
|
float dof_end;
|
|
float dof_radius;
|
|
float dof_pad;
|
|
|
|
float dof_dir[2];
|
|
float camera_z_far;
|
|
float camera_z_near;
|
|
|
|
float ssao_color[4];
|
|
};
|
|
|
|
struct Blur {
|
|
BlurPushConstant push_constant;
|
|
BlurShaderRD shader;
|
|
RID shader_version;
|
|
RenderPipelineVertexFormatCacheRD pipelines[BLUR_MODE_MAX];
|
|
|
|
} blur;
|
|
|
|
RID default_sampler;
|
|
RID index_buffer;
|
|
RID index_array;
|
|
|
|
Map<RID, RID> texture_to_uniform_set_cache;
|
|
|
|
RID _get_uniform_set_from_texture(RID p_texture);
|
|
|
|
public:
|
|
void copy(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_region);
|
|
void gaussian_blur(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, const Rect2 &p_region);
|
|
|
|
RasterizerEffectsRD();
|
|
~RasterizerEffectsRD();
|
|
};
|
|
|
|
#endif // EFFECTS_RD_H
|