godot/servers/rendering/renderer_rd/shaders/forward_clustered
Clay 7c812cd7e9 Fix use of discard in shaders
discard was being included in all shaders set to depth pass opaque, which is the majority of shaders

Instead it should only be used with alpha prepass materials
2023-07-24 23:21:04 +02:00
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SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
scene_forward_clustered.glsl Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
scene_forward_clustered_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00