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SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
config.cpp
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Refactor high quality texture import
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2023-01-30 15:53:23 +01:00 |
config.h
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Refactor high quality texture import
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2023-01-30 15:53:23 +01:00 |
light_storage.cpp
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Implement cull_mask for decals and lights in mobile and compatibility backends
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2023-02-06 12:12:47 -08:00 |
light_storage.h
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Implement cull_mask for decals and lights in mobile and compatibility backends
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2023-02-06 12:12:47 -08:00 |
material_storage.cpp
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Expose EYE_OFFSET to gdshader code
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2023-02-01 12:39:13 +11:00 |
material_storage.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
mesh_storage.cpp
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Fix MultiMesh visible_instance_count being ignored after the first frame
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2023-02-03 11:40:39 -08:00 |
mesh_storage.h
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Automatically transform Skeleton2D calculations so pivots are not needed
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2023-01-27 14:55:22 -08:00 |
particles_storage.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
particles_storage.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
render_scene_buffers_gles3.cpp
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Improving communication of scaling settings to renderer implementation
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2023-01-13 12:54:15 +11:00 |
render_scene_buffers_gles3.h
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Improving communication of scaling settings to renderer implementation
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2023-01-13 12:54:15 +11:00 |
texture_storage.cpp
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Merge pull request #72474 from clayjohn/GL-leaky-tex
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2023-02-01 07:32:05 +01:00 |
texture_storage.h
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Implement cull_mask for decals and lights in mobile and compatibility backends
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2023-02-06 12:12:47 -08:00 |
utilities.cpp
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Refactor high quality texture import
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2023-01-30 15:53:23 +01:00 |
utilities.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |