godot/drivers/gles3
Rémi Verschelde f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
..
effects Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
shaders Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
storage Merge pull request #67639 from clayjohn/GLES3-2d-shadows 2022-11-02 17:12:20 +01:00
rasterizer_canvas_gles3.cpp Merge pull request #67639 from clayjohn/GLES3-2d-shadows 2022-11-02 17:12:20 +01:00
rasterizer_canvas_gles3.h Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
rasterizer_gles3.cpp Merge pull request #67032 from clayjohn/GLES3-gpu-profiling 2022-10-31 10:43:13 +01:00
rasterizer_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
rasterizer_scene_gles3.cpp Fix EXE_BAD_ACCESS caused by optional argument 2022-10-26 19:33:35 +01:00
rasterizer_scene_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
shader_gles3.h Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00