godot/drivers/gles2
Juan Linietsky abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
..
shaders -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_gles2.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
rasterizer_gles2.h Bug Fixes 2014-11-02 11:31:01 -03:00
rasterizer_instance_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_instance_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp Fixes 2014-10-14 19:44:41 -03:00
shader_compiler_gles2.h Collada 2014-10-14 01:01:25 -03:00
shader_gles2.cpp Camera Fixes 2014-09-15 20:06:37 -03:00
shader_gles2.h Misc Fixes 2014-06-27 23:21:45 -03:00