f7f6115f76
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
25 lines
891 B
XML
25 lines
891 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMouseMotion" inherits="InputEventMouse" category="Core" version="3.2">
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<brief_description>
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Input event type for mouse motion events.
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</brief_description>
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<description>
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Contains mouse motion information. Supports relative, absolute positions and speed. See [method Node._input].
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="relative" type="Vector2" setter="set_relative" getter="get_relative">
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The mouse position relative to the previous position (position at the last frame).
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</member>
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<member name="speed" type="Vector2" setter="set_speed" getter="get_speed">
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The mouse speed in pixels per second.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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