f7f6115f76
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
33 lines
1.2 KiB
XML
33 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core" version="3.2">
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<brief_description>
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Enables certain nodes only when visible.
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</brief_description>
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<description>
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The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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If [code]true[/code], [RigidBody] nodes will be paused.
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</member>
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<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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If [code]true[/code], [AnimationPlayer] nodes will be paused.
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</member>
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</members>
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<constants>
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<constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
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This enabler will pause [AnimationPlayer] nodes.
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</constant>
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<constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
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This enabler will freeze [RigidBody] nodes.
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</constant>
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<constant name="ENABLER_MAX" value="2" enum="Enabler">
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Represents the size of the [enum Enabler] enum.
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</constant>
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</constants>
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</class>
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