.. |
shaders
|
Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x
|
2021-10-08 23:08:49 +02:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles3.cpp
|
Add DEV_ASSERT and DEV_CHECK macros
|
2021-10-04 14:57:54 +01:00 |
rasterizer_canvas_base_gles3.h
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
rasterizer_canvas_gles3.cpp
|
Add DEV_ASSERT and DEV_CHECK macros
|
2021-10-04 14:57:54 +01:00 |
rasterizer_canvas_gles3.h
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
rasterizer_gles3.cpp
|
Fix -Wextra warnings from GCC 11
|
2021-09-29 15:23:12 +02:00 |
rasterizer_gles3.h
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles3.cpp
|
Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x
|
2021-10-08 23:08:49 +02:00 |
rasterizer_scene_gles3.h
|
Add high quality glow mode
|
2021-08-11 17:00:41 +02:00 |
rasterizer_storage_gles3.cpp
|
Backport new 3D point light attenuation as an option
|
2021-10-08 22:15:22 +02:00 |
rasterizer_storage_gles3.h
|
Backport new 3D point light attenuation as an option
|
2021-10-08 22:15:22 +02:00 |
shader_compiler_gles3.cpp
|
[3.x] Fix shader crash when using local var with the same name as varying
|
2021-08-13 09:30:35 +03:00 |
shader_compiler_gles3.h
|
Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
|
2021-05-14 11:28:48 -07:00 |
shader_gles3.cpp
|
Improve the shader error console output
|
2021-07-17 03:00:46 +02:00 |
shader_gles3.h
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |