godot/scene
vdyotte 30f359ee3c
fix hardcoded raycast distance with viewport object picking
having the raycast distance hardcoded to `10000` caused input events
to not be registered in very large 3D scenes.

This resolves the issue by using the cameras far distance instead.
Creating the more predictable behavior of if an object is visible,
it will be picked by the viewport.

resolves: #49735
(cherry picked from commit 02b6bbc5df)
2021-11-15 16:31:25 +01:00
..
2d Fix test_move reporting collision when touching another body 2021-11-10 11:07:32 -07:00
3d Merge pull request #54911 from akien-mga/3.x-modules-check-enabled 2021-11-12 14:49:39 +01:00
animation Fix AnimationNodeStateMachinePlayback start() on nonexistent node 2021-10-04 15:22:16 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Promote object validity checks to release builds 2021-09-21 10:39:04 +02:00
gui Scrollwheel (w/o ctrl) to zoom, mouse warping when panning 2021-11-15 16:10:00 +01:00
main fix hardcoded raycast distance with viewport object picking 2021-11-15 16:31:25 +01:00
resources Modules: Make sure to include `modules_enabled.gen.h` where needed 2021-11-12 13:45:33 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
property_utils.cpp Fix detection of non-default and overridden property values in scenes 2021-11-09 15:08:22 +01:00
property_utils.h Unify determination of default property values 2021-11-08 11:17:49 +01:00
register_scene_types.cpp Modules: Make sure to include `modules_enabled.gen.h` where needed 2021-11-12 13:45:33 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
scene_string_names.h Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00