godot/servers/rendering/renderer_rd/shaders/environment
RandomCatDude 149f16b2fa fix spotlight shadows in volumetric fog
(cherry picked from commit 59c31004f8)
2023-03-27 16:47:46 +02:00
..
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
gi.glsl Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported 2022-12-16 09:53:12 -08:00
sdfgi_debug.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_debug_probes.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_direct_light.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_preprocess.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
sky.glsl Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
volumetric_fog.glsl Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
volumetric_fog_process.glsl fix spotlight shadows in volumetric fog 2023-03-27 16:47:46 +02:00
voxel_gi.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
voxel_gi_debug.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
voxel_gi_sdf.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00