godot/modules/lightmapper_rd
Rémi Verschelde 8247667a3e
Core: Drop custom `copymem`/`zeromem` defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
..
SCsub New lightmapper 2020-05-10 15:59:09 -03:00
config.py New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp Core: Drop custom `copymem`/`zeromem` defines 2021-04-27 16:26:27 +02:00
lightmapper_rd.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
lm_blendseams.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
lm_common_inc.glsl Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
lm_compute.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
lm_raster.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
register_types.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00