godot/modules/gdscript/editor
bruvzg 80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
..
gdscript_highlighter.cpp [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
gdscript_highlighter.h Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2020-07-11 17:09:58 +01:00
gdscript_translation_parser_plugin.cpp Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00
gdscript_translation_parser_plugin.h Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00