godot/drivers/gles3
Pedro J. Estébanez 41fc0abf77 Fix handling of async hidden render mode
- Mute errors when conditioned shader is not ready yet
- Avoid depth pre-pass on meshes that would end up black
2022-04-12 20:11:20 +02:00
..
shaders Merge pull request #57674 from RandomShaper/fix_ubershader_android 2022-03-13 00:53:48 +01:00
SCsub
rasterizer_canvas_base_gles3.cpp
rasterizer_canvas_base_gles3.h
rasterizer_canvas_gles3.cpp
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Fix handling of async hidden render mode 2022-04-12 20:11:20 +02:00
rasterizer_scene_gles3.h
rasterizer_storage_gles3.cpp
rasterizer_storage_gles3.h
shader_cache_gles3.cpp
shader_cache_gles3.h
shader_compiler_gles3.cpp
shader_compiler_gles3.h
shader_gles3.cpp Fix handling of async hidden render mode 2022-04-12 20:11:20 +02:00
shader_gles3.h Fix handling of async hidden render mode 2022-04-12 20:11:20 +02:00