godot/modules/mono/editor
Ignacio Roldán Etcheverry f88d8902cf C#: Ensure native handles are freed after switch to .NET Core
Finalizers are longer guaranteed to be called on exit now that
we switched to .NET Core. This results in native instances leaking.

The only solution I can think of so far is to keep a list of all
instances alive to dispose when the AssemblyLoadContext.Unloading
event is raised.
2022-08-22 03:36:51 +02:00
..
Godot.NET.Sdk C#: Add initial implementation of source generator for script members 2022-08-22 03:36:51 +02:00
GodotTools C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
script_templates Fix EditorScenePostImport templates for C# 2022-06-16 19:29:59 +02:00
bindings_generator.cpp C#: Ensure native handles are freed after switch to .NET Core 2022-08-22 03:36:51 +02:00
bindings_generator.h C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
code_completion.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
editor_internal_calls.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00