godot/platform
Jiali Qiu 8bfe88fee8
Fix issue with moving maximized window in macOS
When opening the Godot editor and maximizing the window by double-clicking the
title bar, users are unable to drag the window with the mouse.

With this commit, `window_set_position` allows the maximized window to be moved
by dragging it. Only the fullscreen window won't be allowed to move.

Fixes #78758.

(cherry picked from commit d78cb43ec2)
2024-04-08 15:48:29 +02:00
..
android Update Android dependencies for the project 2024-03-12 21:14:11 +01:00
ios set provisioning style for both "iPhone Developer" and "iPhone Distribution" to automatic 2024-03-11 17:28:55 +01:00
linuxbsd [X11] Don't re-set input focus if the given window already has it 2024-03-11 17:28:55 +01:00
macos Fix issue with moving maximized window in macOS 2024-04-08 15:48:29 +02:00
web Fix platform name in the message about unsupported CPU architecture 2024-04-08 15:48:28 +02:00
windows [Windows] Fix exporting as ZIP when console wrapper and/or embedded PCK is enabled. 2024-04-08 15:48:28 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00