godot/modules/gdscript/tests
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
scripts GDScript: Check if method signature matches the parent 2022-03-06 11:16:20 -03:00
gdscript_test_runner_suite.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_test_runner.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gdscript_test_runner.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
README.md Add a README to link to the GDScript integration tests documentation 2021-08-25 16:51:28 +02:00
test_gdscript.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_gdscript.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00

GDScript integration tests

The scripts/ folder contains integration tests in the form of GDScript files and output files.

See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.