godot/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
render_forward_clustered.cpp Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
render_forward_clustered.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
scene_shader_forward_clustered.cpp Add color pass flags to Forward Clustered renderer 2022-04-01 12:12:49 +02:00
scene_shader_forward_clustered.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00