godot/servers/rendering/shader_language.h
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00

1108 lines
30 KiB
C++

/*************************************************************************/
/* shader_language.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SHADER_LANGUAGE_H
#define SHADER_LANGUAGE_H
#include "core/object/script_language.h"
#include "core/string/string_name.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/templates/map.h"
#include "core/typedefs.h"
#include "core/variant/variant.h"
#ifdef DEBUG_ENABLED
#include "shader_warnings.h"
#endif // DEBUG_ENABLED
class ShaderLanguage {
public:
struct TkPos {
int char_idx;
int tk_line;
};
enum TokenType {
TK_EMPTY,
TK_IDENTIFIER,
TK_TRUE,
TK_FALSE,
TK_FLOAT_CONSTANT,
TK_INT_CONSTANT,
TK_UINT_CONSTANT,
TK_TYPE_VOID,
TK_TYPE_BOOL,
TK_TYPE_BVEC2,
TK_TYPE_BVEC3,
TK_TYPE_BVEC4,
TK_TYPE_INT,
TK_TYPE_IVEC2,
TK_TYPE_IVEC3,
TK_TYPE_IVEC4,
TK_TYPE_UINT,
TK_TYPE_UVEC2,
TK_TYPE_UVEC3,
TK_TYPE_UVEC4,
TK_TYPE_FLOAT,
TK_TYPE_VEC2,
TK_TYPE_VEC3,
TK_TYPE_VEC4,
TK_TYPE_MAT2,
TK_TYPE_MAT3,
TK_TYPE_MAT4,
TK_TYPE_SAMPLER2D,
TK_TYPE_ISAMPLER2D,
TK_TYPE_USAMPLER2D,
TK_TYPE_SAMPLER2DARRAY,
TK_TYPE_ISAMPLER2DARRAY,
TK_TYPE_USAMPLER2DARRAY,
TK_TYPE_SAMPLER3D,
TK_TYPE_ISAMPLER3D,
TK_TYPE_USAMPLER3D,
TK_TYPE_SAMPLERCUBE,
TK_TYPE_SAMPLERCUBEARRAY,
TK_INTERPOLATION_FLAT,
TK_INTERPOLATION_SMOOTH,
TK_CONST,
TK_STRUCT,
TK_PRECISION_LOW,
TK_PRECISION_MID,
TK_PRECISION_HIGH,
TK_OP_EQUAL,
TK_OP_NOT_EQUAL,
TK_OP_LESS,
TK_OP_LESS_EQUAL,
TK_OP_GREATER,
TK_OP_GREATER_EQUAL,
TK_OP_AND,
TK_OP_OR,
TK_OP_NOT,
TK_OP_ADD,
TK_OP_SUB,
TK_OP_MUL,
TK_OP_DIV,
TK_OP_MOD,
TK_OP_SHIFT_LEFT,
TK_OP_SHIFT_RIGHT,
TK_OP_ASSIGN,
TK_OP_ASSIGN_ADD,
TK_OP_ASSIGN_SUB,
TK_OP_ASSIGN_MUL,
TK_OP_ASSIGN_DIV,
TK_OP_ASSIGN_MOD,
TK_OP_ASSIGN_SHIFT_LEFT,
TK_OP_ASSIGN_SHIFT_RIGHT,
TK_OP_ASSIGN_BIT_AND,
TK_OP_ASSIGN_BIT_OR,
TK_OP_ASSIGN_BIT_XOR,
TK_OP_BIT_AND,
TK_OP_BIT_OR,
TK_OP_BIT_XOR,
TK_OP_BIT_INVERT,
TK_OP_INCREMENT,
TK_OP_DECREMENT,
TK_CF_IF,
TK_CF_ELSE,
TK_CF_FOR,
TK_CF_WHILE,
TK_CF_DO,
TK_CF_SWITCH,
TK_CF_CASE,
TK_CF_DEFAULT,
TK_CF_BREAK,
TK_CF_CONTINUE,
TK_CF_RETURN,
TK_CF_DISCARD,
TK_BRACKET_OPEN,
TK_BRACKET_CLOSE,
TK_CURLY_BRACKET_OPEN,
TK_CURLY_BRACKET_CLOSE,
TK_PARENTHESIS_OPEN,
TK_PARENTHESIS_CLOSE,
TK_QUESTION,
TK_COMMA,
TK_COLON,
TK_SEMICOLON,
TK_PERIOD,
TK_UNIFORM,
TK_INSTANCE,
TK_GLOBAL,
TK_VARYING,
TK_ARG_IN,
TK_ARG_OUT,
TK_ARG_INOUT,
TK_RENDER_MODE,
TK_HINT_WHITE_TEXTURE,
TK_HINT_BLACK_TEXTURE,
TK_HINT_NORMAL_TEXTURE,
TK_HINT_ROUGHNESS_NORMAL_TEXTURE,
TK_HINT_ROUGHNESS_R,
TK_HINT_ROUGHNESS_G,
TK_HINT_ROUGHNESS_B,
TK_HINT_ROUGHNESS_A,
TK_HINT_ROUGHNESS_GRAY,
TK_HINT_ANISOTROPY_TEXTURE,
TK_HINT_ALBEDO_TEXTURE,
TK_HINT_BLACK_ALBEDO_TEXTURE,
TK_HINT_COLOR,
TK_HINT_RANGE,
TK_HINT_INSTANCE_INDEX,
TK_FILTER_NEAREST,
TK_FILTER_LINEAR,
TK_FILTER_NEAREST_MIPMAP,
TK_FILTER_LINEAR_MIPMAP,
TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC,
TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC,
TK_REPEAT_ENABLE,
TK_REPEAT_DISABLE,
TK_SHADER_TYPE,
TK_CURSOR,
TK_ERROR,
TK_EOF,
TK_MAX
};
/* COMPILER */
// lame work around to Apple defining this as a macro in 10.12 SDK
#ifdef TYPE_BOOL
#undef TYPE_BOOL
#endif
enum DataType {
TYPE_VOID,
TYPE_BOOL,
TYPE_BVEC2,
TYPE_BVEC3,
TYPE_BVEC4,
TYPE_INT,
TYPE_IVEC2,
TYPE_IVEC3,
TYPE_IVEC4,
TYPE_UINT,
TYPE_UVEC2,
TYPE_UVEC3,
TYPE_UVEC4,
TYPE_FLOAT,
TYPE_VEC2,
TYPE_VEC3,
TYPE_VEC4,
TYPE_MAT2,
TYPE_MAT3,
TYPE_MAT4,
TYPE_SAMPLER2D,
TYPE_ISAMPLER2D,
TYPE_USAMPLER2D,
TYPE_SAMPLER2DARRAY,
TYPE_ISAMPLER2DARRAY,
TYPE_USAMPLER2DARRAY,
TYPE_SAMPLER3D,
TYPE_ISAMPLER3D,
TYPE_USAMPLER3D,
TYPE_SAMPLERCUBE,
TYPE_SAMPLERCUBEARRAY,
TYPE_STRUCT,
TYPE_MAX
};
enum DataPrecision {
PRECISION_LOWP,
PRECISION_MEDIUMP,
PRECISION_HIGHP,
PRECISION_DEFAULT,
};
enum DataInterpolation {
INTERPOLATION_FLAT,
INTERPOLATION_SMOOTH,
};
enum Operator {
OP_EQUAL,
OP_NOT_EQUAL,
OP_LESS,
OP_LESS_EQUAL,
OP_GREATER,
OP_GREATER_EQUAL,
OP_AND,
OP_OR,
OP_NOT,
OP_NEGATE,
OP_ADD,
OP_SUB,
OP_MUL,
OP_DIV,
OP_MOD,
OP_SHIFT_LEFT,
OP_SHIFT_RIGHT,
OP_ASSIGN,
OP_ASSIGN_ADD,
OP_ASSIGN_SUB,
OP_ASSIGN_MUL,
OP_ASSIGN_DIV,
OP_ASSIGN_MOD,
OP_ASSIGN_SHIFT_LEFT,
OP_ASSIGN_SHIFT_RIGHT,
OP_ASSIGN_BIT_AND,
OP_ASSIGN_BIT_OR,
OP_ASSIGN_BIT_XOR,
OP_BIT_AND,
OP_BIT_OR,
OP_BIT_XOR,
OP_BIT_INVERT,
OP_INCREMENT,
OP_DECREMENT,
OP_SELECT_IF,
OP_SELECT_ELSE, //used only internally, then only IF appears with 3 arguments
OP_POST_INCREMENT,
OP_POST_DECREMENT,
OP_CALL,
OP_CONSTRUCT,
OP_STRUCT,
OP_INDEX,
OP_EMPTY,
OP_MAX
};
enum FlowOperation {
FLOW_OP_IF,
FLOW_OP_RETURN,
FLOW_OP_FOR,
FLOW_OP_WHILE,
FLOW_OP_DO,
FLOW_OP_BREAK,
FLOW_OP_SWITCH,
FLOW_OP_CASE,
FLOW_OP_DEFAULT,
FLOW_OP_CONTINUE,
FLOW_OP_DISCARD
};
enum ArgumentQualifier {
ARGUMENT_QUALIFIER_IN,
ARGUMENT_QUALIFIER_OUT,
ARGUMENT_QUALIFIER_INOUT,
};
enum SubClassTag {
TAG_GLOBAL,
TAG_ARRAY,
};
enum TextureFilter {
FILTER_NEAREST,
FILTER_LINEAR,
FILTER_NEAREST_MIPMAP,
FILTER_LINEAR_MIPMAP,
FILTER_NEAREST_MIPMAP_ANISOTROPIC,
FILTER_LINEAR_MIPMAP_ANISOTROPIC,
FILTER_DEFAULT,
};
enum TextureRepeat {
REPEAT_DISABLE,
REPEAT_ENABLE,
REPEAT_DEFAULT,
};
enum {
MAX_INSTANCE_UNIFORM_INDICES = 16
};
struct VaryingFunctionNames {
StringName fragment;
StringName vertex;
StringName light;
VaryingFunctionNames() {
fragment = "fragment";
vertex = "vertex";
light = "light";
}
};
struct Node {
Node *next = nullptr;
enum Type {
TYPE_SHADER,
TYPE_FUNCTION,
TYPE_BLOCK,
TYPE_VARIABLE,
TYPE_VARIABLE_DECLARATION,
TYPE_CONSTANT,
TYPE_OPERATOR,
TYPE_CONTROL_FLOW,
TYPE_MEMBER,
TYPE_ARRAY,
TYPE_ARRAY_CONSTRUCT,
TYPE_STRUCT,
};
Type type;
virtual DataType get_datatype() const { return TYPE_VOID; }
virtual String get_datatype_name() const { return ""; }
virtual int get_array_size() const { return 0; }
virtual bool is_indexed() const { return false; }
Node(Type t) :
type(t) {}
virtual ~Node() {}
};
template <class T>
T *alloc_node() {
T *node = memnew(T);
node->next = nodes;
nodes = node;
return node;
}
Node *nodes = nullptr;
struct OperatorNode : public Node {
DataType return_cache = TYPE_VOID;
DataPrecision return_precision_cache = PRECISION_DEFAULT;
int return_array_size = 0;
Operator op = OP_EQUAL;
StringName struct_name;
Vector<Node *> arguments;
virtual DataType get_datatype() const override { return return_cache; }
virtual String get_datatype_name() const override { return String(struct_name); }
virtual int get_array_size() const override { return return_array_size; }
virtual bool is_indexed() const override { return op == OP_INDEX; }
OperatorNode() :
Node(TYPE_OPERATOR) {}
};
struct VariableNode : public Node {
DataType datatype_cache = TYPE_VOID;
StringName name;
StringName struct_name;
bool is_const = false;
bool is_local = false;
virtual DataType get_datatype() const override { return datatype_cache; }
virtual String get_datatype_name() const override { return String(struct_name); }
VariableNode() :
Node(TYPE_VARIABLE) {}
};
struct VariableDeclarationNode : public Node {
DataPrecision precision = PRECISION_DEFAULT;
DataType datatype = TYPE_VOID;
String struct_name;
bool is_const = false;
struct Declaration {
StringName name;
uint32_t size = 0U;
Node *size_expression = nullptr;
Vector<Node *> initializer;
bool single_expression = false;
};
Vector<Declaration> declarations;
virtual DataType get_datatype() const override { return datatype; }
VariableDeclarationNode() :
Node(TYPE_VARIABLE_DECLARATION) {}
};
struct ArrayNode : public Node {
DataType datatype_cache = TYPE_VOID;
StringName struct_name;
StringName name;
Node *index_expression = nullptr;
Node *call_expression = nullptr;
Node *assign_expression = nullptr;
bool is_const = false;
int array_size = 0;
bool is_local = false;
virtual DataType get_datatype() const override { return datatype_cache; }
virtual String get_datatype_name() const override { return String(struct_name); }
virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
virtual bool is_indexed() const override { return index_expression != nullptr; }
ArrayNode() :
Node(TYPE_ARRAY) {}
};
struct ArrayConstructNode : public Node {
DataType datatype = TYPE_VOID;
String struct_name;
Vector<Node *> initializer;
virtual DataType get_datatype() const override { return datatype; }
virtual String get_datatype_name() const override { return struct_name; }
virtual int get_array_size() const override { return initializer.size(); }
ArrayConstructNode() :
Node(TYPE_ARRAY_CONSTRUCT) {}
};
struct ConstantNode : public Node {
DataType datatype = TYPE_VOID;
String struct_name = "";
int array_size = 0;
union Value {
bool boolean;
float real;
int32_t sint;
uint32_t uint;
};
Vector<Value> values;
Vector<VariableDeclarationNode::Declaration> array_declarations;
virtual DataType get_datatype() const override { return datatype; }
virtual String get_datatype_name() const override { return struct_name; }
virtual int get_array_size() const override { return array_size; }
ConstantNode() :
Node(TYPE_CONSTANT) {}
};
struct FunctionNode;
struct BlockNode : public Node {
FunctionNode *parent_function = nullptr;
BlockNode *parent_block = nullptr;
enum BlockType {
BLOCK_TYPE_STANDART,
BLOCK_TYPE_FOR_INIT,
BLOCK_TYPE_FOR_CONDITION,
BLOCK_TYPE_FOR_EXPRESSION,
BLOCK_TYPE_SWITCH,
BLOCK_TYPE_CASE,
BLOCK_TYPE_DEFAULT,
};
int block_type = BLOCK_TYPE_STANDART;
SubClassTag block_tag = SubClassTag::TAG_GLOBAL;
struct Variable {
DataType type;
StringName struct_name;
DataPrecision precision;
int line; //for completion
int array_size;
bool is_const;
ConstantNode::Value value;
};
Map<StringName, Variable> variables;
List<Node *> statements;
bool single_statement = false;
bool use_comma_between_statements = false;
BlockNode() :
Node(TYPE_BLOCK) {}
};
struct ControlFlowNode : public Node {
FlowOperation flow_op = FLOW_OP_IF;
Vector<Node *> expressions;
Vector<BlockNode *> blocks;
ControlFlowNode() :
Node(TYPE_CONTROL_FLOW) {}
};
struct MemberNode : public Node {
DataType basetype = TYPE_VOID;
bool basetype_const = false;
StringName base_struct_name;
DataPrecision precision = PRECISION_DEFAULT;
DataType datatype = TYPE_VOID;
int array_size = 0;
StringName struct_name;
StringName name;
Node *owner = nullptr;
Node *index_expression = nullptr;
Node *assign_expression = nullptr;
Node *call_expression = nullptr;
bool has_swizzling_duplicates = false;
virtual DataType get_datatype() const override { return datatype; }
virtual String get_datatype_name() const override { return String(struct_name); }
virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
virtual bool is_indexed() const override { return index_expression != nullptr || call_expression != nullptr; }
MemberNode() :
Node(TYPE_MEMBER) {}
};
struct StructNode : public Node {
List<MemberNode *> members;
StructNode() :
Node(TYPE_STRUCT) {}
};
struct FunctionNode : public Node {
struct Argument {
ArgumentQualifier qualifier;
StringName name;
DataType type;
StringName type_str;
DataPrecision precision;
//for passing textures as arguments
bool tex_argument_check;
TextureFilter tex_argument_filter;
TextureRepeat tex_argument_repeat;
bool tex_builtin_check;
StringName tex_builtin;
bool is_const;
int array_size;
Map<StringName, Set<int>> tex_argument_connect;
};
StringName name;
DataType return_type = TYPE_VOID;
StringName return_struct_name;
DataPrecision return_precision = PRECISION_DEFAULT;
int return_array_size = 0;
Vector<Argument> arguments;
BlockNode *body = nullptr;
bool can_discard = false;
virtual DataType get_datatype() const override { return return_type; }
virtual String get_datatype_name() const override { return String(return_struct_name); }
virtual int get_array_size() const override { return return_array_size; }
FunctionNode() :
Node(TYPE_FUNCTION) {}
};
struct ShaderNode : public Node {
struct Constant {
StringName name;
DataType type;
StringName type_str;
DataPrecision precision;
ConstantNode *initializer = nullptr;
int array_size;
};
struct Function {
StringName name;
FunctionNode *function = nullptr;
Set<StringName> uses_function;
bool callable;
};
struct Struct {
StringName name;
StructNode *shader_struct = nullptr;
};
struct Varying {
enum Stage {
STAGE_UNKNOWN,
STAGE_VERTEX, // transition stage to STAGE_VERTEX_TO_FRAGMENT_LIGHT, emits warning if it's not used
STAGE_FRAGMENT, // transition stage to STAGE_FRAGMENT_TO_LIGHT, emits warning if it's not used
STAGE_VERTEX_TO_FRAGMENT_LIGHT,
STAGE_FRAGMENT_TO_LIGHT,
};
Stage stage = STAGE_UNKNOWN;
DataType type = TYPE_VOID;
DataInterpolation interpolation = INTERPOLATION_FLAT;
DataPrecision precision = PRECISION_DEFAULT;
int array_size = 0;
TkPos tkpos;
Varying() {}
};
struct Uniform {
enum Hint {
HINT_NONE,
HINT_COLOR,
HINT_RANGE,
HINT_ALBEDO,
HINT_BLACK_ALBEDO,
HINT_NORMAL,
HINT_ROUGHNESS_NORMAL,
HINT_ROUGHNESS_R,
HINT_ROUGHNESS_G,
HINT_ROUGHNESS_B,
HINT_ROUGHNESS_A,
HINT_ROUGHNESS_GRAY,
HINT_BLACK,
HINT_WHITE,
HINT_ANISOTROPY,
HINT_MAX
};
enum Scope {
SCOPE_LOCAL,
SCOPE_INSTANCE,
SCOPE_GLOBAL,
};
int order = 0;
int texture_order = 0;
int texture_binding = 0;
DataType type = TYPE_VOID;
DataPrecision precision = PRECISION_DEFAULT;
int array_size = 0;
Vector<ConstantNode::Value> default_value;
Scope scope = SCOPE_LOCAL;
Hint hint = HINT_NONE;
TextureFilter filter = FILTER_DEFAULT;
TextureRepeat repeat = REPEAT_DEFAULT;
float hint_range[3];
int instance_index = 0;
Uniform() {
hint_range[0] = 0.0f;
hint_range[1] = 1.0f;
hint_range[2] = 0.001f;
}
};
Map<StringName, Constant> constants;
Map<StringName, Varying> varyings;
Map<StringName, Uniform> uniforms;
Map<StringName, Struct> structs;
Vector<StringName> render_modes;
Vector<Function> functions;
Vector<Constant> vconstants;
Vector<Struct> vstructs;
ShaderNode() :
Node(TYPE_SHADER) {}
};
struct Expression {
bool is_op;
union {
Operator op;
Node *node = nullptr;
};
};
struct VarInfo {
StringName name;
DataType type;
};
enum CompletionType {
COMPLETION_NONE,
COMPLETION_SHADER_TYPE,
COMPLETION_RENDER_MODE,
COMPLETION_MAIN_FUNCTION,
COMPLETION_IDENTIFIER,
COMPLETION_FUNCTION_CALL,
COMPLETION_CALL_ARGUMENTS,
COMPLETION_INDEX,
COMPLETION_STRUCT,
COMPLETION_HINT,
};
struct Token {
TokenType type;
StringName text;
double constant;
uint16_t line;
bool is_integer_constant() const {
return type == TK_INT_CONSTANT || type == TK_UINT_CONSTANT;
}
};
static String get_operator_text(Operator p_op);
static String get_token_text(Token p_token);
static bool is_token_datatype(TokenType p_type);
static bool is_token_variable_datatype(TokenType p_type);
static DataType get_token_datatype(TokenType p_type);
static bool is_token_interpolation(TokenType p_type);
static DataInterpolation get_token_interpolation(TokenType p_type);
static bool is_token_precision(TokenType p_type);
static DataPrecision get_token_precision(TokenType p_type);
static String get_precision_name(DataPrecision p_type);
static String get_datatype_name(DataType p_type);
static bool is_token_nonvoid_datatype(TokenType p_type);
static bool is_token_operator(TokenType p_type);
static bool is_token_operator_assign(TokenType p_type);
static bool is_token_hint(TokenType p_type);
static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = nullptr);
static DataType get_scalar_type(DataType p_type);
static int get_cardinality(DataType p_type);
static bool is_scalar_type(DataType p_type);
static bool is_float_type(DataType p_type);
static bool is_sampler_type(DataType p_type);
static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform);
static uint32_t get_datatype_size(DataType p_type);
static void get_keyword_list(List<String> *r_keywords);
static bool is_control_flow_keyword(String p_keyword);
static void get_builtin_funcs(List<String> *r_keywords);
struct BuiltInInfo {
DataType type = TYPE_VOID;
bool constant = false;
BuiltInInfo() {}
BuiltInInfo(DataType p_type, bool p_constant = false) :
type(p_type),
constant(p_constant) {}
};
struct StageFunctionInfo {
struct Argument {
StringName name;
DataType type;
Argument(const StringName &p_name = StringName(), DataType p_type = TYPE_VOID) {
name = p_name;
type = p_type;
}
};
Vector<Argument> arguments;
DataType return_type = TYPE_VOID;
};
struct ModeInfo {
StringName name;
Vector<StringName> options;
ModeInfo() {}
ModeInfo(const StringName &p_name) :
name(p_name) {
}
ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2) :
name(p_name) {
options.push_back(p_arg1);
options.push_back(p_arg2);
}
ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3) :
name(p_name) {
options.push_back(p_arg1);
options.push_back(p_arg2);
options.push_back(p_arg3);
}
ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4) :
name(p_name) {
options.push_back(p_arg1);
options.push_back(p_arg2);
options.push_back(p_arg3);
options.push_back(p_arg4);
}
ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5) :
name(p_name) {
options.push_back(p_arg1);
options.push_back(p_arg2);
options.push_back(p_arg3);
options.push_back(p_arg4);
options.push_back(p_arg5);
}
ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5, const StringName &p_arg6) :
name(p_name) {
options.push_back(p_arg1);
options.push_back(p_arg2);
options.push_back(p_arg3);
options.push_back(p_arg4);
options.push_back(p_arg5);
options.push_back(p_arg6);
}
};
struct FunctionInfo {
Map<StringName, BuiltInInfo> built_ins;
Map<StringName, StageFunctionInfo> stage_functions;
bool can_discard = false;
bool main_function = false;
};
static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
typedef DataType (*GlobalVariableGetTypeFunc)(const StringName &p_name);
private:
struct KeyWord {
TokenType token;
const char *text;
};
static const KeyWord keyword_list[];
GlobalVariableGetTypeFunc global_var_get_type_func;
bool error_set;
String error_str;
int error_line;
#ifdef DEBUG_ENABLED
struct Usage {
int decl_line;
bool used = false;
Usage(int p_decl_line = -1) {
decl_line = p_decl_line;
}
};
Map<StringName, Usage> used_constants;
Map<StringName, Usage> used_varyings;
Map<StringName, Usage> used_uniforms;
Map<StringName, Usage> used_functions;
Map<StringName, Usage> used_structs;
Map<ShaderWarning::Code, Map<StringName, Usage> *> warnings_check_map;
Map<StringName, Map<StringName, Usage>> used_local_vars;
Map<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *> warnings_check_map2;
List<ShaderWarning> warnings;
bool check_warnings = false;
uint32_t warning_flags;
void _add_line_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
warnings.push_back(ShaderWarning(p_code, tk_line, p_subject, p_extra_args));
}
void _add_global_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
warnings.push_back(ShaderWarning(p_code, -1, p_subject, p_extra_args));
}
void _add_warning(ShaderWarning::Code p_code, int p_line, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
warnings.push_back(ShaderWarning(p_code, p_line, p_subject, p_extra_args));
}
void _check_warning_accums();
#endif // DEBUG_ENABLED
String code;
int char_idx;
int tk_line;
StringName current_function;
bool last_const = false;
StringName last_name;
VaryingFunctionNames varying_function_names;
TkPos _get_tkpos() {
TkPos tkp;
tkp.char_idx = char_idx;
tkp.tk_line = tk_line;
return tkp;
}
void _set_tkpos(TkPos p_pos) {
char_idx = p_pos.char_idx;
tk_line = p_pos.tk_line;
}
void _set_error(const String &p_str) {
if (error_set) {
return;
}
error_line = tk_line;
error_set = true;
error_str = p_str;
}
void _set_expected_error(const String &p_what) {
_set_error(vformat(RTR("Expected a '%s'."), p_what));
}
void _set_expected_error(const String &p_first, const String p_second) {
_set_error(vformat(RTR("Expected a '%s' or '%s'."), p_first, p_second));
}
void _set_expected_after_error(const String &p_what, const String &p_after) {
_set_error(vformat(RTR("Expected a '%s' after '%s'."), p_what, p_after));
}
void _set_redefinition_error(const String &p_what) {
_set_error(vformat(RTR("Redefinition of '%s'."), p_what));
}
void _set_parsing_error() {
_set_error("Parser bug.");
}
static const char *token_names[TK_MAX];
Token _make_token(TokenType p_type, const StringName &p_text = StringName());
Token _get_token();
ShaderNode *shader = nullptr;
enum IdentifierType {
IDENTIFIER_FUNCTION,
IDENTIFIER_UNIFORM,
IDENTIFIER_VARYING,
IDENTIFIER_FUNCTION_ARGUMENT,
IDENTIFIER_LOCAL_VAR,
IDENTIFIER_BUILTIN_VAR,
IDENTIFIER_CONSTANT,
IDENTIFIER_MAX,
};
IdentifierType last_type = IDENTIFIER_MAX;
bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr, ConstantNode::Value *r_constant_value = nullptr);
#ifdef DEBUG_ENABLED
void _parse_used_identifier(const StringName &p_identifier, IdentifierType p_type, const StringName &p_function);
#endif // DEBUG_ENABLED
bool _is_operator_assign(Operator p_op) const;
bool _validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message = nullptr);
bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = nullptr, int *r_ret_size = nullptr);
struct BuiltinFuncDef {
enum { MAX_ARGS = 5 };
const char *name;
DataType rettype;
const DataType args[MAX_ARGS];
const char *args_names[MAX_ARGS];
SubClassTag tag;
bool high_end;
};
struct BuiltinFuncOutArgs { //arguments used as out in built in functions
enum { MAX_ARGS = 2 };
const char *name;
const int arguments[MAX_ARGS];
};
struct BuiltinFuncConstArgs {
const char *name;
int arg;
int min;
int max;
};
CompletionType completion_type;
int completion_line;
BlockNode *completion_block = nullptr;
DataType completion_base;
bool completion_base_array;
SubClassTag completion_class;
StringName completion_function;
StringName completion_struct;
int completion_argument;
const Map<StringName, FunctionInfo> *stages = nullptr;
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
static const BuiltinFuncDef builtin_func_defs[];
static const BuiltinFuncOutArgs builtin_func_out_args[];
static const BuiltinFuncConstArgs builtin_func_const_args[];
static bool is_const_suffix_lut_initialized;
Error _validate_datatype(DataType p_type);
bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
bool _compare_datatypes_in_nodes(Node *a, Node *b);
bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr);
bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat);
bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);
bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
bool _check_node_constness(const Node *p_node) const;
Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
Error _parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_forbid_unknown_size, Node **r_size_expression, int *r_array_size, bool *r_unknown_size);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
Node *_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
Error _parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
String _get_shader_type_list(const Set<String> &p_shader_types) const;
String _get_qualifier_str(ArgumentQualifier p_qualifier) const;
Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const Set<String> &p_shader_types);
Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op);
Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op);
public:
#ifdef DEBUG_ENABLED
List<ShaderWarning>::Element *get_warnings_ptr();
void enable_warning_checking(bool p_enabled);
bool is_warning_checking_enabled() const;
void set_warning_flags(uint32_t p_flags);
uint32_t get_warning_flags() const;
#endif // DEBUG_ENABLED
//static void get_keyword_list(ShaderType p_type,List<String> *p_keywords);
void clear();
static String get_shader_type(const String &p_code);
struct ShaderCompileInfo {
Map<StringName, FunctionInfo> functions;
Vector<ModeInfo> render_modes;
VaryingFunctionNames varying_function_names = VaryingFunctionNames();
Set<String> shader_types;
GlobalVariableGetTypeFunc global_variable_type_func = nullptr;
};
Error compile(const String &p_code, const ShaderCompileInfo &p_info);
Error complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptLanguage::CodeCompletionOption> *r_options, String &r_call_hint);
String get_error_text();
int get_error_line();
ShaderNode *get_shader();
String token_debug(const String &p_code);
ShaderLanguage();
~ShaderLanguage();
};
#endif // SHADER_LANGUAGE_H