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Higher values will make indirect lighting brighter. A value of 1.0 represents physically accurate behavior, but higher values can be used to make indirect lighting propagate more visibly when using a low number of bounces. This can be used to speed up bake times by lowering the number of bounces then increasing the bounce indirect energy. Unlike BakedLightmapData's energy property, this property does not affect direct lighting emitted by light nodes or emissive materials. |
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SCsub | ||
config.py | ||
lightmapper_cpu.cpp | ||
lightmapper_cpu.h | ||
register_types.cpp | ||
register_types.h |