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shaders
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Merge pull request #19807 from JFonS/fix_light_vec_rotation
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2018-07-04 15:15:23 +02:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
rasterizer_canvas_gles3.cpp
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prevent redraws when an inactive Particles2D node is present
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2018-06-20 22:44:11 +02:00 |
rasterizer_canvas_gles3.h
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Fix a corner-case bug in _copy_texscreen in the gles3 renderer
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2018-05-15 14:35:46 +03:00 |
rasterizer_gles3.cpp
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Fix UWP build after #14622.
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2018-05-18 19:29:24 +03:00 |
rasterizer_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_scene_gles3.cpp
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Added ability for SSAO to affect AO textures too
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2018-07-02 16:50:52 -03:00 |
rasterizer_scene_gles3.h
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Added ability for SSAO to affect AO textures too
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2018-07-02 16:50:52 -03:00 |
rasterizer_storage_gles3.cpp
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Fixed generating radiance texture when using viewport texture for sky
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2018-05-19 12:37:26 +10:00 |
rasterizer_storage_gles3.h
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Merge pull request #18495 from Zylann/partial_texture_update
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2018-05-07 13:20:38 -03:00 |
shader_compiler_gles3.cpp
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Add render mode to ensure correct normals when using non-uniform scaling
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2018-06-21 00:12:12 +02:00 |
shader_compiler_gles3.h
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using TIME in light shader enables uses_fragment_time
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2018-02-07 11:56:52 +01:00 |
shader_gles3.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
shader_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |