godot/core/method_ptrcall.h
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00

345 lines
16 KiB
C++

#ifndef METHOD_PTRCALL_H
#define METHOD_PTRCALL_H
#include "math_2d.h"
#include "typedefs.h"
#include "variant.h"
#ifdef PTRCALL_ENABLED
template <class T>
struct PtrToArg {
};
#define MAKE_PTRARG(m_type) \
template <> \
struct PtrToArg<m_type> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
return *reinterpret_cast<const m_type *>(p_ptr); \
} \
_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
*((m_type *)p_ptr) = p_val; \
} \
}; \
template <> \
struct PtrToArg<const m_type &> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
return *reinterpret_cast<const m_type *>(p_ptr); \
} \
_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
*((m_type *)p_ptr) = p_val; \
} \
}
#define MAKE_PTRARGR(m_type, m_ret) \
template <> \
struct PtrToArg<m_type> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
return *reinterpret_cast<const m_type *>(p_ptr); \
} \
_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
*((m_ret *)p_ptr) = p_val; \
} \
}; \
template <> \
struct PtrToArg<const m_type &> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
return *reinterpret_cast<const m_type *>(p_ptr); \
} \
_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
*((m_ret *)p_ptr) = p_val; \
} \
}
MAKE_PTRARG(bool);
MAKE_PTRARGR(uint8_t, int);
MAKE_PTRARGR(int8_t, int);
MAKE_PTRARGR(uint16_t, int);
MAKE_PTRARGR(int16_t, int);
MAKE_PTRARGR(uint32_t, int);
MAKE_PTRARGR(int32_t, int);
MAKE_PTRARGR(int64_t, int);
MAKE_PTRARGR(uint64_t, int);
MAKE_PTRARG(float);
MAKE_PTRARGR(double, float);
MAKE_PTRARG(String);
MAKE_PTRARG(Vector2);
MAKE_PTRARG(Rect2);
MAKE_PTRARG(Vector3);
MAKE_PTRARG(Matrix32);
MAKE_PTRARG(Plane);
MAKE_PTRARG(Quat);
MAKE_PTRARG(AABB);
MAKE_PTRARG(Matrix3);
MAKE_PTRARG(Transform);
MAKE_PTRARG(Color);
MAKE_PTRARG(Image);
MAKE_PTRARG(NodePath);
MAKE_PTRARG(RID);
MAKE_PTRARG(InputEvent);
MAKE_PTRARG(Dictionary);
MAKE_PTRARG(Array);
MAKE_PTRARG(ByteArray);
MAKE_PTRARG(IntArray);
MAKE_PTRARG(RealArray);
MAKE_PTRARG(StringArray);
MAKE_PTRARG(Vector2Array);
MAKE_PTRARG(Vector3Array);
MAKE_PTRARG(ColorArray);
MAKE_PTRARG(Variant);
//this is for Object
template <class T>
struct PtrToArg<T *> {
_FORCE_INLINE_ static T *convert(const void *p_ptr) {
return const_cast<T *>(reinterpret_cast<const T *>(p_ptr));
}
_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
*((T **)p_ptr) = p_var;
}
};
template <class T>
struct PtrToArg<const T *> {
_FORCE_INLINE_ static const T *convert(const void *p_ptr) {
return reinterpret_cast<const T *>(p_ptr);
}
_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
*((T **)p_ptr) = p_var;
}
};
//this is for the special cases used by Variant
#define MAKE_VECARG(m_type) \
template <> \
struct PtrToArg<Vector<m_type> > { \
_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
const DVector<m_type> *dvs = reinterpret_cast<const DVector<m_type> *>(p_ptr); \
Vector<m_type> ret; \
int len = dvs->size(); \
ret.resize(len); \
{ \
DVector<m_type>::Read r = dvs->read(); \
for (int i = 0; i < len; i++) { \
ret[i] = r[i]; \
} \
} \
return ret; \
} \
_FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
DVector<m_type> *dv = reinterpret_cast<DVector<m_type> *>(p_ptr); \
int len = p_vec.size(); \
dv->resize(len); \
{ \
DVector<m_type>::Write w = dv->write(); \
for (int i = 0; i < len; i++) { \
w[i] = p_vec[i]; \
} \
} \
} \
}; \
template <> \
struct PtrToArg<const Vector<m_type> &> { \
_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
const DVector<m_type> *dvs = reinterpret_cast<const DVector<m_type> *>(p_ptr); \
Vector<m_type> ret; \
int len = dvs->size(); \
ret.resize(len); \
{ \
DVector<m_type>::Read r = dvs->read(); \
for (int i = 0; i < len; i++) { \
ret[i] = r[i]; \
} \
} \
return ret; \
} \
}
MAKE_VECARG(String);
MAKE_VECARG(uint8_t);
MAKE_VECARG(int);
MAKE_VECARG(float);
MAKE_VECARG(Vector2);
MAKE_VECARG(Vector3);
MAKE_VECARG(Color);
//for stuff that gets converted to Array vectors
#define MAKE_VECARR(m_type) \
template <> \
struct PtrToArg<Vector<m_type> > { \
_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
Vector<m_type> ret; \
int len = arr->size(); \
ret.resize(len); \
for (int i = 0; i < len; i++) { \
ret[i] = (*arr)[i]; \
} \
return ret; \
} \
_FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
Array *arr = reinterpret_cast<Array *>(p_ptr); \
int len = p_vec.size(); \
arr->resize(len); \
for (int i = 0; i < len; i++) { \
(*arr)[i] = p_vec[i]; \
} \
} \
}; \
template <> \
struct PtrToArg<const Vector<m_type> &> { \
_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
Vector<m_type> ret; \
int len = arr->size(); \
ret.resize(len); \
for (int i = 0; i < len; i++) { \
ret[i] = (*arr)[i]; \
} \
return ret; \
} \
}
MAKE_VECARR(Variant);
MAKE_VECARR(RID);
MAKE_VECARR(Plane);
#define MAKE_DVECARR(m_type) \
template <> \
struct PtrToArg<DVector<m_type> > { \
_FORCE_INLINE_ static DVector<m_type> convert(const void *p_ptr) { \
const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
DVector<m_type> ret; \
int len = arr->size(); \
ret.resize(len); \
{ \
DVector<m_type>::Write w = ret.write(); \
for (int i = 0; i < len; i++) { \
w[i] = (*arr)[i]; \
} \
} \
return ret; \
} \
_FORCE_INLINE_ static void encode(DVector<m_type> p_vec, void *p_ptr) { \
Array *arr = reinterpret_cast<Array *>(p_ptr); \
int len = p_vec.size(); \
arr->resize(len); \
{ \
DVector<m_type>::Read r = p_vec.read(); \
for (int i = 0; i < len; i++) { \
(*arr)[i] = r[i]; \
} \
} \
} \
}; \
template <> \
struct PtrToArg<const DVector<m_type> &> { \
_FORCE_INLINE_ static DVector<m_type> convert(const void *p_ptr) { \
const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
DVector<m_type> ret; \
int len = arr->size(); \
ret.resize(len); \
{ \
DVector<m_type>::Write w = ret.write(); \
for (int i = 0; i < len; i++) { \
w[i] = (*arr)[i]; \
} \
} \
return ret; \
} \
}
MAKE_DVECARR(Plane);
//for special case StringName
#define MAKE_STRINGCONV(m_type) \
template <> \
struct PtrToArg<m_type> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
m_type s = *reinterpret_cast<const String *>(p_ptr); \
return s; \
} \
_FORCE_INLINE_ static void encode(m_type p_vec, void *p_ptr) { \
String *arr = reinterpret_cast<String *>(p_ptr); \
*arr = p_vec; \
} \
}; \
\
template <> \
struct PtrToArg<const m_type &> { \
_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
m_type s = *reinterpret_cast<const String *>(p_ptr); \
return s; \
} \
}
MAKE_STRINGCONV(StringName);
MAKE_STRINGCONV(IP_Address);
template <>
struct PtrToArg<DVector<Face3> > {
_FORCE_INLINE_ static DVector<Face3> convert(const void *p_ptr) {
const DVector<Vector3> *dvs = reinterpret_cast<const DVector<Vector3> *>(p_ptr);
DVector<Face3> ret;
int len = dvs->size() / 3;
ret.resize(len);
{
DVector<Vector3>::Read r = dvs->read();
DVector<Face3>::Write w = ret.write();
for (int i = 0; i < len; i++) {
w[i].vertex[0] = r[i * 3 + 0];
w[i].vertex[1] = r[i * 3 + 1];
w[i].vertex[2] = r[i * 3 + 2];
}
}
return ret;
}
_FORCE_INLINE_ static void encode(DVector<Face3> p_vec, void *p_ptr) {
DVector<Vector3> *arr = reinterpret_cast<DVector<Vector3> *>(p_ptr);
int len = p_vec.size();
arr->resize(len * 3);
{
DVector<Face3>::Read r = p_vec.read();
DVector<Vector3>::Write w = arr->write();
for (int i = 0; i < len; i++) {
w[i * 3 + 0] = r[i].vertex[0];
w[i * 3 + 1] = r[i].vertex[1];
w[i * 3 + 2] = r[i].vertex[2];
}
}
}
};
template <>
struct PtrToArg<const DVector<Face3> &> {
_FORCE_INLINE_ static DVector<Face3> convert(const void *p_ptr) {
const DVector<Vector3> *dvs = reinterpret_cast<const DVector<Vector3> *>(p_ptr);
DVector<Face3> ret;
int len = dvs->size() / 3;
ret.resize(len);
{
DVector<Vector3>::Read r = dvs->read();
DVector<Face3>::Write w = ret.write();
for (int i = 0; i < len; i++) {
w[i].vertex[0] = r[i * 3 + 0];
w[i].vertex[1] = r[i * 3 + 1];
w[i].vertex[2] = r[i * 3 + 2];
}
}
return ret;
}
};
#endif // METHOD_PTRCALL_H
#endif