godot/core/os/thread.cpp
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00

73 lines
3.0 KiB
C++

/*************************************************************************/
/* thread.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "thread.h"
Thread *(*Thread::create_func)(ThreadCreateCallback, void *, const Settings &) = NULL;
Thread::ID (*Thread::get_thread_ID_func)() = NULL;
void (*Thread::wait_to_finish_func)(Thread *) = NULL;
Error (*Thread::set_name_func)(const String &) = NULL;
Thread::ID Thread::_main_thread_id = 0;
Thread::ID Thread::get_caller_ID() {
if (get_thread_ID_func)
return get_thread_ID_func();
return 0;
}
Thread *Thread::create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings) {
if (create_func) {
return create_func(p_callback, p_user, p_settings);
}
return NULL;
}
void Thread::wait_to_finish(Thread *p_thread) {
if (wait_to_finish_func)
wait_to_finish_func(p_thread);
}
Error Thread::set_name(const String &p_name) {
if (set_name_func)
return set_name_func(p_name);
return ERR_UNAVAILABLE;
};
Thread::Thread() {
}
Thread::~Thread() {
}