godot/scene/gui/patch_9_frame.cpp
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00

189 lines
7.0 KiB
C++

/*************************************************************************/
/* patch_9_frame.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "patch_9_frame.h"
#include "servers/visual_server.h"
void Patch9Frame::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
if (texture.is_null())
return;
Size2 s = get_size();
RID ci = get_canvas_item();
VS::get_singleton()->canvas_item_add_style_box(ci, Rect2(Point2(), s), region_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), draw_center, modulate);
// draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
/*
Vector<Point2> points;
points.resize(4);
points[0]=Point2(0,0);
points[1]=Point2(s.x,0);
points[2]=Point2(s.x,s.y);
points[3]=Point2(0,s.y);
Vector<Point2> uvs;
uvs.resize(4);
uvs[0]=Point2(0,0);
uvs[1]=Point2(1,0);
uvs[2]=Point2(1,1);
uvs[3]=Point2(0,1);
VisualServer::get_singleton()->canvas_item_add_primitive(ci,points,Vector<Color>(),uvs,texture->get_rid());
*/
}
}
Size2 Patch9Frame::get_minimum_size() const {
return Size2(margin[MARGIN_LEFT] + margin[MARGIN_RIGHT], margin[MARGIN_TOP] + margin[MARGIN_BOTTOM]);
}
void Patch9Frame::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_texture", "texture"), &Patch9Frame::set_texture);
ObjectTypeDB::bind_method(_MD("get_texture"), &Patch9Frame::get_texture);
ObjectTypeDB::bind_method(_MD("set_modulate", "modulate"), &Patch9Frame::set_modulate);
ObjectTypeDB::bind_method(_MD("get_modulate"), &Patch9Frame::get_modulate);
ObjectTypeDB::bind_method(_MD("set_patch_margin", "margin", "value"), &Patch9Frame::set_patch_margin);
ObjectTypeDB::bind_method(_MD("get_patch_margin", "margin"), &Patch9Frame::get_patch_margin);
ObjectTypeDB::bind_method(_MD("set_region_rect", "rect"), &Patch9Frame::set_region_rect);
ObjectTypeDB::bind_method(_MD("get_region_rect"), &Patch9Frame::get_region_rect);
ObjectTypeDB::bind_method(_MD("set_draw_center", "draw_center"), &Patch9Frame::set_draw_center);
ObjectTypeDB::bind_method(_MD("get_draw_center"), &Patch9Frame::get_draw_center);
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"), _SCS("get_texture"));
ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "modulate"), _SCS("set_modulate"), _SCS("get_modulate"));
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "draw_center"), _SCS("set_draw_center"), _SCS("get_draw_center"));
ADD_PROPERTYNZ(PropertyInfo(Variant::RECT2, "region_rect"), _SCS("set_region_rect"), _SCS("get_region_rect"));
ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin/left", PROPERTY_HINT_RANGE, "0,16384,1"), _SCS("set_patch_margin"), _SCS("get_patch_margin"), MARGIN_LEFT);
ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin/top", PROPERTY_HINT_RANGE, "0,16384,1"), _SCS("set_patch_margin"), _SCS("get_patch_margin"), MARGIN_TOP);
ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin/right", PROPERTY_HINT_RANGE, "0,16384,1"), _SCS("set_patch_margin"), _SCS("get_patch_margin"), MARGIN_RIGHT);
ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin/bottom", PROPERTY_HINT_RANGE, "0,16384,1"), _SCS("set_patch_margin"), _SCS("get_patch_margin"), MARGIN_BOTTOM);
}
void Patch9Frame::set_texture(const Ref<Texture> &p_tex) {
if (texture == p_tex)
return;
texture = p_tex;
update();
//if (texture.is_valid())
// texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
minimum_size_changed();
emit_signal("texture_changed");
}
Ref<Texture> Patch9Frame::get_texture() const {
return texture;
}
void Patch9Frame::set_modulate(const Color &p_tex) {
modulate = p_tex;
update();
}
Color Patch9Frame::get_modulate() const {
return modulate;
}
void Patch9Frame::set_patch_margin(Margin p_margin, int p_size) {
ERR_FAIL_INDEX(p_margin, 4);
margin[p_margin] = p_size;
update();
minimum_size_changed();
switch (p_margin) {
case MARGIN_LEFT:
_change_notify("patch_margin/left");
break;
case MARGIN_TOP:
_change_notify("patch_margin/top");
break;
case MARGIN_RIGHT:
_change_notify("patch_margin/right");
break;
case MARGIN_BOTTOM:
_change_notify("patch_margin/bottom");
break;
}
}
int Patch9Frame::get_patch_margin(Margin p_margin) const {
ERR_FAIL_INDEX_V(p_margin, 4, 0);
return margin[p_margin];
}
void Patch9Frame::set_region_rect(const Rect2 &p_region_rect) {
if (region_rect == p_region_rect)
return;
region_rect = p_region_rect;
item_rect_changed();
_change_notify("region_rect");
}
Rect2 Patch9Frame::get_region_rect() const {
return region_rect;
}
void Patch9Frame::set_draw_center(bool p_draw) {
draw_center = p_draw;
update();
}
bool Patch9Frame::get_draw_center() const {
return draw_center;
}
Patch9Frame::Patch9Frame() {
margin[MARGIN_LEFT] = 0;
margin[MARGIN_RIGHT] = 0;
margin[MARGIN_BOTTOM] = 0;
margin[MARGIN_TOP] = 0;
modulate = Color(1, 1, 1, 1);
set_ignore_mouse(true);
draw_center = true;
}
Patch9Frame::~Patch9Frame() {
}