godot/drivers/gles3
lawnjelly f8df04ed50 More low priority redraw request cases
Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
2022-06-12 06:44:59 +01:00
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shaders Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports 2022-05-26 11:15:35 -07:00
rasterizer_canvas_base_gles3.cpp More low priority redraw request cases 2022-06-12 06:44:59 +01:00
rasterizer_canvas_base_gles3.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_canvas_gles3.cpp More low priority redraw request cases 2022-06-12 06:44:59 +01:00
rasterizer_canvas_gles3.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_gles3.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_gles3.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_scene_gles3.cpp More low priority redraw request cases 2022-06-12 06:44:59 +01:00
rasterizer_scene_gles3.h Merge pull request #54165 from Calinou/directional-shadow-runtime-change-3.x 2022-01-22 15:25:09 +01:00
rasterizer_storage_gles3.cpp Unbind vertex buffer before calculating blend shapes 2022-05-06 12:21:35 -07:00
rasterizer_storage_gles3.h Fix external textures not working correctly with viewport texture 2022-02-22 14:24:34 +11:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_cache_gles3.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_cache_gles3.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_compiler_gles3.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_compiler_gles3.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_gles3.cpp Fix handling of async hidden render mode 2022-04-12 20:11:20 +02:00
shader_gles3.h Fix handling of async hidden render mode 2022-04-12 20:11:20 +02:00