godot/servers/rendering/rasterizer_rd/shaders
Rémi Verschelde 17304f1aae
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Implement global and per instance shader uniforms.
2020-04-17 18:36:06 +02:00
..
bokeh_dof.glsl
canvas_occlusion.glsl
canvas_uniforms_inc.glsl Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
canvas.glsl
copy_to_fb.glsl Add support for projectors in spot and omni lights. 2020-04-14 17:05:45 -03:00
copy.glsl Implement decals 2020-04-14 11:13:34 -03:00
cube_to_dp.glsl Moved most of the effect code to compute. 2020-04-11 19:44:07 -03:00
cubemap_downsampler.glsl
cubemap_filter.glsl
cubemap_roughness.glsl
giprobe_debug.glsl
giprobe_sdf.glsl
giprobe_write.glsl
giprobe.glsl
luminance_reduce.glsl
roughness_limiter.glsl
scene_high_end_inc.glsl Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
scene_high_end.glsl Add support for projectors in spot and omni lights. 2020-04-14 17:05:45 -03:00
screen_space_reflection_filter.glsl Re-implement subsurface scattering. 2020-04-04 11:44:28 -03:00
screen_space_reflection_scale.glsl Re-Added screen space reflection. 2020-04-02 11:25:21 -03:00
screen_space_reflection.glsl Re-Added screen space reflection. 2020-04-02 11:25:21 -03:00
SCsub Moved most of the effect code to compute. 2020-04-11 19:44:07 -03:00
sky.glsl Merge pull request #37949 from reduz/implement-global-shader-uniforms 2020-04-17 18:36:06 +02:00
specular_merge.glsl Re-Added screen space reflection. 2020-04-02 11:25:21 -03:00
ssao_blur.glsl
ssao_minify.glsl
ssao.glsl
subsurface_scattering.glsl Re-implement subsurface scattering. 2020-04-04 11:44:28 -03:00
tonemap.glsl Add screen space AA option, with FXAA implementation. 2020-04-12 10:57:18 -03:00