godot/tools/editor/scenes_dock.h

125 lines
3.9 KiB
C++

/*************************************************************************/
/* scenes_dock.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCENES_DOCK_H
#define SCENES_DOCK_H
#include "scene/main/timer.h"
#include "scene/gui/control.h"
#include "scene/gui/tree.h"
#include "scene/gui/label.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/box_container.h"
#include "os/dir_access.h"
#include "os/thread.h"
#include "editor_file_system.h"
class EditorNode;
class ScenesDockFilter;
class ScenesDock : public VBoxContainer {
OBJ_TYPE( ScenesDock, VBoxContainer );
EditorNode *editor;
Set<String> favorites;
Button *button_reload;
Button *button_instance;
Button *button_favorite;
Button *button_open;
Timer *timer;
ScenesDockFilter *tree_filter;
bool updating_tree;
Tree * tree;
bool _create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir);
void _update_tree();
void _rescan();
void _favorites_toggled(bool);
void _favorite_toggled();
void _instance_pressed();
void _open_pressed();
void _save_favorites();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
String get_selected_path() const;
ScenesDock(EditorNode *p_editor);
~ScenesDock();
};
class ScenesDockFilter : public HBoxContainer {
OBJ_TYPE( ScenesDockFilter, HBoxContainer );
private:
friend class ScenesDock;
enum Command {
CMD_CLEAR_FILTER,
};
Tree *tree;
OptionButton *filter_option;
LineEdit *search_box;
ToolButton *clear_search_button;
enum FilterOption {
FILTER_PATH, // NAME or Folder
FILTER_NAME,
FILTER_FOLDER,
};
FilterOption _current_filter;
//Vector<String> filters;
void _command(int p_command);
void _search_text_changed(const String& p_newtext);
void _setup_filters();
void _file_filter_selected(int p_idx);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
String get_search_term();
FilterOption get_file_filter();
ScenesDockFilter();
};
#endif // SCENES_DOCK_H