87 lines
3.3 KiB
C++
87 lines
3.3 KiB
C++
/**************************************************************************/
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/* light_storage.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "light_storage.h"
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using namespace RendererDummy;
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LightStorage *LightStorage::singleton = nullptr;
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LightStorage *LightStorage::get_singleton() {
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return singleton;
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}
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LightStorage::LightStorage() {
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singleton = this;
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}
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LightStorage::~LightStorage() {
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singleton = nullptr;
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}
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bool LightStorage::free(RID p_rid) {
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if (owns_lightmap(p_rid)) {
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lightmap_free(p_rid);
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return true;
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} else if (owns_lightmap_instance(p_rid)) {
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lightmap_instance_free(p_rid);
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return true;
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}
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return false;
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}
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/* LIGHTMAP API */
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RID LightStorage::lightmap_allocate() {
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return lightmap_owner.allocate_rid();
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}
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void LightStorage::lightmap_initialize(RID p_lightmap) {
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lightmap_owner.initialize_rid(p_lightmap, Lightmap());
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}
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void LightStorage::lightmap_free(RID p_rid) {
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lightmap_set_textures(p_rid, RID(), false);
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lightmap_owner.free(p_rid);
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}
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/* LIGHTMAP INSTANCE */
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RID LightStorage::lightmap_instance_create(RID p_lightmap) {
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LightmapInstance li;
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li.lightmap = p_lightmap;
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return lightmap_instance_owner.make_rid(li);
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}
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void LightStorage::lightmap_instance_free(RID p_lightmap) {
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lightmap_instance_owner.free(p_lightmap);
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}
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