a5093d64ac
Whenever we change the name (or remove) generated cpp files with the `.gen.cpp`
extension, users run into build issues when switching between branches (i.e.
switching before and after the name change/removal). This is because we glob
`*.cpp` so if a now-obsolete file from a previous build is present, we'll
include it too, potentially leading to bugs or compilation failure (due to
missing headers or invalid code).
So globbing patterns in `add_source_files` will now skip files ending with
`.gen.cpp`, which should instead be passed explicitly where they're used.
(cherry picked from commit c133480531
)
39 lines
1.2 KiB
Python
39 lines
1.2 KiB
Python
#!/usr/bin/env python
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Import("env")
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from platform_methods import run_in_subprocess
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import main_builders
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env.main_sources = []
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env.add_source_files(env.main_sources, "*.cpp")
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# Order matters here. Higher index controller database files write on top of lower index database files.
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controller_databases = ["gamecontrollerdb.txt", "godotcontrollerdb.txt"]
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gensource = env.CommandNoCache(
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"default_controller_mappings.gen.cpp",
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controller_databases,
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run_in_subprocess(main_builders.make_default_controller_mappings),
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)
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env.add_source_files(env.main_sources, gensource)
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env.Depends("#main/splash.gen.h", "#main/splash.png")
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env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))
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env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
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env.CommandNoCache(
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"#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor)
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)
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env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
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env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon))
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if env["tools"]:
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SConscript("tests/SCsub")
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lib = env.add_library("main", env.main_sources)
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env.Prepend(LIBS=[lib])
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