.. |
export
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Move export GUI debug toggle to export settings window
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2016-04-28 16:13:26 +02:00 |
globals
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2D Rewrite Step [1]
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2015-01-10 17:35:26 -03:00 |
java
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remove unused resources and add korean locale for android
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2016-04-19 11:10:55 +09:00 |
AndroidManifest.xml.template
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Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot
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2016-01-08 17:53:00 -03:00 |
SCsub
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fix gradle build on windows
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2016-03-02 12:15:39 +09:00 |
android_native_app_glue.c
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
android_native_app_glue.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
audio_driver_jandroid.cpp
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Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot
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2016-01-08 17:53:00 -03:00 |
audio_driver_jandroid.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
audio_driver_opensl.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
audio_driver_opensl.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
build.gradle.template
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Fix maven repositories bug
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2016-01-09 16:51:22 +03:30 |
cpu-features.c
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ran cppcheck, found unused variables
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2015-09-16 15:35:30 -05:00 |
cpu-features.h
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3D Physics Rework, Other Stuff
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2014-09-15 11:33:30 -03:00 |
detect.py
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Remove trailing spaces
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2016-04-02 20:26:12 +02:00 |
dir_access_android.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
dir_access_android.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
dir_access_jandroid.cpp
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Fix crash on android 6.0.1, fixes #3321
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2016-01-12 09:57:56 +03:30 |
dir_access_jandroid.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
file_access_android.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
file_access_android.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
file_access_jandroid.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
file_access_jandroid.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
godot_android.cpp
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Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot
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2016-01-08 17:53:00 -03:00 |
ifaddrs_android.cpp
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Making Godot Easier to Use..
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2014-05-24 01:35:47 -03:00 |
ifaddrs_android.h
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Making Godot Easier to Use..
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2014-05-24 01:35:47 -03:00 |
java_bind.cpp
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More 3D Improvements
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2014-05-29 10:56:39 -03:00 |
java_bind.h
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More 3D Improvements
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2014-05-29 10:56:39 -03:00 |
java_class_wrapper.cpp
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Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot
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2016-01-08 17:53:00 -03:00 |
java_class_wrapper.h
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3D Physics and Other Stuff
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2014-09-02 23:13:40 -03:00 |
java_glue.cpp
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support gamepad remapping on android
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2016-01-24 05:29:09 +01:00 |
java_glue.h
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support gamepad remapping on android
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2016-01-24 05:29:09 +01:00 |
logo.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
os_android.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
os_android.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
platform_config.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
sign.sh
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Making Godot Easier to Use..
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2014-05-24 01:35:47 -03:00 |
thread_jandroid.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
thread_jandroid.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |