godot/servers
PouleyKetchoupp f9544716f4 Option for software skinning in MeshInstance
Option in MeshInstance to enable software skinning, in order to test
against the current USE_SKELETON_SOFTWARE path which causes problems
with bad performance.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-10-08 16:14:55 +02:00
..
arvr SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
camera SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
physics Revert "Allow Area2D and 3D mouse events without a collision layer" 2020-07-27 22:46:04 +02:00
physics_2d Fix how Line2D obtains the other object's supports 2020-10-04 20:54:35 +02:00
visual Option for software skinning in MeshInstance 2020-10-08 16:14:55 +02:00
arvr_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
arvr_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_server.cpp Add default 50ms output_latency web override. 2020-07-02 14:30:23 +02:00
audio_server.h Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
camera_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.cpp Check for motion in cast_motion() before doing Bullet convexSweepTest(). 2020-06-21 16:28:01 +01:00
physics_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_server_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_server_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
server_wrap_mt_common.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server.cpp Option for software skinning in MeshInstance 2020-10-08 16:14:55 +02:00
visual_server.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00